Riftbound FAQ
General Rules

Abilities

Unofficial Riftbound rules answers about abilities, with examples and Core Rules citations.

Up-to-date: This page has been reviewed against the current core rules document (version 1.4).

Can triggered abilities trigger on an opponent's turn without Reaction?

Yes. A triggered ability is put on the whenever its condition is met, regardless of whose turn it is, so it does not need Reaction.

It first enters as a item: it has triggered but must still complete the required choices and costs before it and can . If its controller declines an initial "you may," that pending ability is removed from the chain and considered not to have triggered.

Example

triggers whenever you choose a friendly unit. This can happen on an opponent's turn when you play a Reaction spell that chooses one of your units.

Can I react to triggered and activated abilities?

Yes, except for triggered and activated abilities that use Add.

Triggered and activated abilities use the and become chain items. Once no items remain, you have an opportunity to play Reactions before those abilities .

An ability that adds resources instead resolves immediately after finalization without passing .

Does removing a triggered ability's source stop that ability?

No. A triggered ability before opponents can react to it. Removing its source is not a counter instruction, so the ability remains on the and executes like a spell.

An instruction can still do nothing if it needs current information from the missing source. Source referents such as "here," "my," or "this battlefield" are normally checked when that instruction executes. Information referenced from a triggered ability's trigger condition is instead recorded when the condition is fulfilled and remains available if the source later moves or leaves. If an instruction instead needs the source's current location and the source is no longer on the board, that information is unavailable, so the instruction cannot execute.

For example, if an opponent responds to 's play effect with and returns Ashe to her owner's hand, her ability still because none of its instructions needs Ashe to remain on the board. By contrast, if Star-Crossed returns before her attack trigger resolves, Vi cannot Stun an enemy unit "here" because she no longer has a location for "here" to reference.

When does the game check an "if" condition in a triggered ability?

An "if" condition immediately after the trigger condition is checked after the triggering event, while one after an effect instruction is checked during .

  • Immediately after the trigger condition: A trigger condition begins with "When," "At," or "The [Nth] time," and an additional conditional statement immediately following it is part of that condition. The game checks those requirements after the triggering event has been processed. If they are not satisfied then, the ability is not placed on the . For example, checks the hand and battlefield quantities in its "if" condition at the start of the Beginning Phase; if either is wrong then, its ability is not placed on the chain.
  • After an effect instruction: The "if" condition is part of the effect, so the ability is placed on the chain and checks that condition when it resolves. For example, first instructs its controller to draw 1 and then checks hand size, so its ability is placed on the chain at the start of every Beginning Phase and checks the "if" condition during resolution.

When do I choose whether to use a triggered ability that says "you may"?

If "you may" begins the effect, choose during ; if it appears later, choose during .

  • Initial "you may": Choose while the ability is being finalized. If you decline, the ability is removed from the and considered not to have triggered. If you proceed, make its required choices and pay any costs incurred during finalization before the ability becomes a finalized chain item. For example, begins its effect with "you may," so its controller decides whether to use the ability during finalization.
  • Later "you may": If another effect instruction comes first, make the optional choice when resolution reaches that later instruction. For example, first instructs its controller to look at cards, then says "You may reveal a gear," so that choice is made during resolution.

When do I pay costs in a triggered ability?

The "[do X] to [do Y]" form creates a cost within instructions: [do X] is the cost and [do Y] is its effect. Pay [do X] during if it begins the triggered effect or immediately follows an initial "you may." Pay it during if it appears later.

If that cost is due during finalization and you decline to pay it, the ability is removed from the without finalizing.

The "[do X]. If you do, [do Y]" form does not create a cost within instructions. The [do X] instruction is executed during resolution.

For example, says "When I conquer, you may pay 1 to return me to my owner's hand." The "pay 1 to return me" form creates a cost within instructions immediately after the initial "you may," so you pay it during finalization. If you pay, the ability finalizes and opponents may react before it resolves.

By contrast, first has an opponent reveal their hand and only then offers a payment, so that cost within instructions appears later and you pay it during resolution.

How was this page?

Written by Christian “Near” Ivicevic.

Last updated on .

On this page