Added | Not present in July 2025 | 000.Added: Golden Rule |
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Added | Not present in July 2025 | 001.Added: The tournament rules exist to ensure anyone who attends a Riftbound organized play event has a fun, equitable, fair, safe and consistent experience. They aim to empower competitors and judges to work together to have mutual expectations and understandings. |
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Added | Not present in July 2025 | 204.5.a.1.Added: At high OPL, judges may not answer direct questions about the results of game actions a player has not yet taken. In these situations, players must ask hypothetical questions about the rules. Examples: |
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Added | Not present in July 2025 | 204.5.a.1.a.Added: Inappropriate question: “If I attack and conquer this battlefield with my Tryndamere, Barbarian, will I score the winning point?” |
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Added | Not present in July 2025 | 204.5.a.1.b.Added: Appropriate question: “Can point scoring abilities like Tryndamere’s score you the winning point?” |
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Added | Not present in July 2025 | 204.5.a.1.c.Added: Judges may ask players to rephrase their questions to be appropriate where possible. |
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Removed | 204.8.c.2.Removed: Calling to the attention of a judge any rules or policy violation they observe while spectating. | Not present in March 2026 |
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ChangedRenumbered | 204.8.c.2.a. At Casual and Competitive OPL, spectators can ask players to pause play while they call a matter to a judge’s attention. | 204.8.c.2. At Casual and Competitive OPL, spectators can ask players to pause play while they alert a judge of a potential issue. |
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Added | Not present in July 2025 | 204.8.c.3.Added: At Professional OPL, spectators can’t ask players to pause play, but they can still alert a judge of a potential issue. |
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Changed | 205.2.c. Generally, violations at this level have lower penalties, and are covered below in X.Y.Z. | 205.2.c. Generally, violations at this level have lower penalties which are covered below in section 700. |
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Changed | 205.3.c. Generally, violations at this level have stricter penalties, and are covered below in X.Y.Z. | 205.3.c. Generally, violations at this level have stricter penalties which are covered below in section 700. |
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Changed | 205.4.c. Generally, violations at this level have the strictest penalties, and are covered below in X.Y.Z. | 205.4.c. Generally, violations at this level have the strictest penalties which are covered below in section 700. |
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Changed | 301. Anyone is eligible to participate as a player in Riftbound competitions, unless you are: | 301. Anyone is eligible to participate as a player in Riftbound competitions, unless the player is: |
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Changed | 301.5. Prohibited by law, the rules or policy of the CO, or by the venue’s rules or policy. | 301.5. Prohibited by law, the rules or policy of the Competition Organizer, or by the venue’s rules or policy. |
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Changed | 302. Anyone is eligible to participate as a competition official, unless you are: | 302. Anyone is eligible to participate as a competition official, unless the player is: |
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Added | Not present in July 2025 | 401.5.Added: Other player’s decklists are normally considered private information. The head judge of an event may run that event or the final rounds of that event using an open decklist policy. In this case, all players’ decklists will be considered public information. |
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Added | Not present in July 2025 | 401.5.a.Added: In an open decklist competition, each round players are provided with their opponent’s decklist to review at the start of the match and in between games of the match. Players may not review decklists during gameplay. |
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Added | Not present in July 2025 | 401.5.b.Added: Typically, professional OPL competitions should be run with open decklists, but it is ultimately up to the discretion of the head judge regardless of the event level. |
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Changed | 403.1. In certain competitions, players may have a group of additional cards (outside of their starting configuration) called a sideboard. | 403.1. In certain competitions, players may have a group of additional cards (outside of their starting configuration) called a sideboard. See 600 for more information on sideboards based on competition formats. |
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Changed | 403.2. In constructed format’s, a player’s sideboard must be exactly 0 or 8 cards.
| 403.2. Sideboard size and contents are dictated by the competition format. |
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Removed | 403.3.Removed: A sideboard can consist only of valid Main Deck cards. | Not present in March 2026 |
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ChangedRenumbered | 403.4. Limits on copies of named cards apply to the combination of Main Deck and sideboard. | 403.3. Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard. |
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ChangedRenumbered | 403.5. Players may use those cards to modify their deck after the first game of a match. | 403.4. Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards. |
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ChangedRenumbered | 403.5.a. During that time, a player may change their Chosen Champion to one from their sideboard or main deck that matches their Legend. | 403.4.a. During that time, a player may change their Chosen Champion to one from their sideboard or Main Deck that meets the deckbuilding rules of the competition format. |
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ChangedRenumbered | 403.5.b. A player may not change their Legend or Battlefields at any point after deck registration.
| 403.4.b. In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration. |
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Removed | 403.5.c.Removed: A player’s Main Deck must be exactly 40 cards after this process. | Not present in March 2026 |
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Added | Not present in July 2025 | 403.4.c.Added: After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format. |
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Added | Not present in July 2025 | 406.1.f.Added: For competitions run using a “best of 1” format instead of a “best of 3” format, the head judge may opt to use the altered initial setup process listed below to closer mirror the “best of 3” experience: |
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Added | Not present in July 2025 | 406.1.f.1.Added: Each player separates their Champion Legend and places it in the Legend Zone. |
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Added | Not present in July 2025 | 406.1.f.2.Added: Each player randomly selects one of their three Battlefields, and places it into the Battlefield Zone. |
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Added | Not present in July 2025 | 406.1.f.3.Added: Players use the Play First Rule listed below to determine the designated player. See 407 for more information on the Play First Rule. |
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Added | Not present in July 2025 | 406.1.f.4.Added: The designated player chooses if they would like to go first or last. |
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Added | Not present in July 2025 | 406.1.f.5.Added: Players then have the opportunity to sideboard as if they were in between games of a “best of 3” match. See 403 for more information on sideboards. |
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Added | Not present in July 2025 | 406.1.f.6.Added: After sideboarding is complete, each player separates their Chosen Champion and places it in the Champion Zone. |
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Added | Not present in July 2025 | 406.1.f.7.Added: Players perform shuffling steps 406.1.b.-406.1.d.3. listed above, then proceed to CR 116. Setup Process. |
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Added | Not present in July 2025 | 407.2.a.Added: At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match. |
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Changed | 408.2.a. After that player’s turn is complete, five additional turns are played, and then the match ends. | 408.2.a. After that player’s turn is complete, three additional turns are played, and then the match ends. |
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Changed | 408.2.b. If the game is incomplete at the end of the additional turns, the winner of the game is the one with the highest score. If scores are tied, the game is a draw. | 408.2.b. If the game is incomplete at the end of the additional turns, a player is declared the winner of the game if they have a point lead of two or more. If no player has a point lead of two or more, the game is a draw. |
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Changed | 408.2.c. Additional turns are untimed, but at high OPL a judge must be present to ensure a reasonable pace of play. | 408.2.c. Additional turns are untimed, but at professional OPL a judge must be present to ensure a reasonable pace of play. |
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Added | Not present in July 2025 | 408.4.Added: Single elimination matches use untimed rounds so players can play their games to a natural conclusion. In the event that single elimination rounds must use a timer, the following altered End of Match Procedure can be used to determine a winner if time runs out: |
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Added | Not present in July 2025 | 408.4.a.Added: When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d. |
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Added | Not present in July 2025 | 408.4.b.Added: When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn. |
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Added | Not present in July 2025 | 408.4.c.Added: After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns: |
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Added | Not present in July 2025 | 408.4.c.1.Added: If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d. |
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Added | Not present in July 2025 | 408.4.c.2.Added: If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match. |
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Added | Not present in July 2025 | 408.4.c.3.Added: If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details. |
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Added | Not present in July 2025 | 408.4.d.Added: If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a., except with five additional turns following the first player's turn before moving into sudden death scoring as described in 408.4.c.3. if the point score is tied at the end of those turns. |
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Changed | 409.2.a. The player with higher game win% | 409.2.a. The player with higher opponents’ mean (average) match win percentage. |
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Changed | 409.2.b. The player with higher opponents’ mean (average) match win% | 409.2.b. The player with higher game win percentage. |
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Changed | 409.2.c. The player with higher opponents’ mean (average) game win% | 409.2.c. The player with higher opponents’ mean (average) game win percentage. |
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Changed | 410.4. Players can’t go to lengths to scout other match results before deciding to concede or draw their match and need to remain in their seats while their match is in progress. | 410.4. Players can’t scout other match results before deciding to concede or draw their match and need to remain in their seats while their match is in progress. |
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Changed | 416.4. Players may not refer to notes from outside the current game, including notes from previous matches, during games. | 416.4. Players may not refer to notes from outside the current match, including notes from previous matches, during games. |
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Added | Not present in July 2025 | 419.5.Added: By judge discretion, alters may not be allowed to be used during matches that are streamed or otherwise broadcast. |
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Added | Not present in July 2025 | 419.5.a.Added: Players using altered cards are responsible for having official unaltered versions of those cards to use during gameplay that is streamed or otherwise broadcast if instructed by a judge. |
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Added | Not present in July 2025 | 419.5.b.Added: When instructed, players must replace the altered versions with the official unaltered versions before gameplay begins for a match that is streamed or otherwise broadcast. |
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Added | Not present in July 2025 | 419.5.c.Added: Alters containing material outside of Riot Games intellectual property may not be permitted during matches that are streamed or otherwise broadcast. |
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Added | Not present in July 2025 | 420.Added: Card Language |
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Added | Not present in July 2025 | 420.1.Added: Players may include official Riftbound cards of any language in their decks during deckbuilding and gameplay. |
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Added | Not present in July 2025 | 420.2.Added: A player may call a judge at any time to get the Watcher wording for any card in the language of their preference. |
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ChangedRenumbered | 420.8. When two or more cards are recycled to your Main Deck as part of a single action, the above procedures 1-7 should be followed for that group of cards to properly randomize them before recycling them. | 421.8. When two or more cards are recycled to the player’sMain Deck as part of a single action, the above procedures 1-7 should be followed for that group of cards to properly randomize them before recycling them. |
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Added | Not present in July 2025 | 422.2.b.Added: Players may use a unique sleeve or additional layer to distinguish their Chosen Champion during game setup, but must change its sleeve to match their Main Deck if it would enter a zone whose information level is private during gameplay. See CR 127. Privacy for information types. |
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Added | Not present in July 2025 | 422.6.Added: At high OPL, using sleeves for the Main Deck, Rune Deck and Battlefields is a requirement. At low OPL, using sleeves can be required at the discretion of the head judge. |
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Added | Not present in July 2025 | 501.5.Added: In team events, communication between teammates is allowed and encouraged, but it must be done in a reasonably timely manner. See 703.2 for more information on Slow Play. |
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Changed | 502.6. Players must announce changes to public information that result from their cards and effects. | 502.6. Players must acknowledge changes to public information that result from their cards and effects as those effects would have an observable impact on the game. See 506.3.d. for examples of observable impact. |
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Added | Not present in July 2025 | 504.4.Added: When something is recycled, it must be immediately put on the bottom of the appropriate deck. |
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Added | Not present in July 2025 | 504.4.a.Added: Example: A player may not keep their recycled runes facedown on the board to track Energy. |
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Added | Not present in July 2025 | 504.4.b.Added: Failure to recycle in this way is a Communication Violation. See 703.5 for more information on Communication Violations. |
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Changed | 506.1. Players have a responsibility to remember their own triggered abilities.
| 506.1. Accountable Player: The player responsible for putting a triggered ability on the chain, as defined by the core rules. See CR 375. Triggered Abilities for more information on triggered abilities. |
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Changed | 506.1.a. Triggers caused by battlefields are controlled by the player triggering them, not the player who owns the battlefield.
| 506.1.a. The accountable player for triggers sourced from battlefields depends on control of the battlefield and is not automatically the player who brought the battlefield to the game. See CR 184.6. For more information on battlefield abilities. |
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Changed | 506.2. Players are not required to notify other players of triggered abilities they don’t control, but they may if they wish. | 506.2. Players are not required to notify other players of triggered abilities when they are not the accountable player, but may if they wish. |
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Changed | 506.2.a. At low OPL, it is not required to notify other players of their triggers, but it is encouraged for sportsmanship and learning. | 506.2.a. At low OPL, a player is not required to notify other players of triggered abilities when they are not the accountable player, but it is encouraged for sportsmanship and learning. |
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Changed | 506.3. Players must announce their triggers when they occur. If they do not, they are forgotten.
| 506.3. The accountable player must acknowledge their triggers by the time they would have an observable impact on the game. If they do not, they are forgotten. |
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Changed | 506.3.a. A trigger is considered forgotten once a new game action is taken without acknowledging the trigger. | 506.3.a. A trigger is considered forgotten once its point of observable impact has been reached and a new game action is taken without the accountable player acknowledging the trigger. |
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Changed | 506.3.b. Players can’t abuse this rule to intentionally forget their mandatory triggers. See 702.2 for more information about missed triggers as a penalty. | 506.3.b. Players ruled to be abusing this rule to intentionally forget mandatory triggers that they are the accountable player for will be penalized. See 702.2 for more information about missed triggers as a penalty. |
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Added | Not present in July 2025 | 506.3.c.Added: For triggers that occur “At the start of each player’s first Beginning Phase”, the accountable player has the full duration of the turn in which the trigger occurs to acknowledge the trigger before it's considered forgotten, regardless of its observable impact. (Example cards: Obelisk of Power and The Arena’s Greatest.) |
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Added | Not present in July 2025 | 506.3.d.Added: Examples of observable impact: |
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Added | Not present in July 2025 | 506.3.d.1.Added: The trigger would change a point total. (Example card: Ahri, Alluring) |
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Added | Not present in July 2025 | 506.3.d.2.Added: The trigger would change a rune total. (Example card: Startipped Peak) |
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Added | Not present in July 2025 | 506.3.d.3.Added: The trigger would add a Buff token to a unit. (Example card: Sett, Brawler) |
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Added | Not present in July 2025 | 506.3.d.4.Added: The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Ravenbloom Student) |
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Added | Not present in July 2025 | 506.3.d.5.Added: A trigger would cause a player to draw or discard. (Example card: Traveling Merchant) |
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Added | Not present in July 2025 | 506.3.d.6.Added: A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain) |
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Added | Not present in July 2025 | 506.3.d.7.Added: A trigger would cause a unit to move. (Example card: Stealthy Pursuer) |
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Added | Not present in July 2025 | 506.3.d.8.Added: A player asks for public information that would be impacted by a trigger. See 502 for more information on public information. |
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Added | Not present in July 2025 | 506.3.d.9.Added: A player would be required to make a choice of whether or not to place an optional trigger on the chain. (Example: Overzealous Fan) |
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Changed | 506.5. A triggered ability that was forgotten is still considered to have triggered for the purpose of non-optional “once a turn” triggers. | 506.5. A triggered ability that was forgotten is still considered to have triggered for the purpose of non-optional “First time” or similarly restricted triggers. |
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Changed | 509. Player Rewind
| 509. Gameplay Decisions |
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Changed | 509.3. A player can rewind and make a different decision about an action just taken if and only if they have not gained any new information since taking the action, and a judge allows it.
| 509.3. At low OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) as long as no new action has been taken by either player. The change in decision does not need to be immediate. |
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Changed | 509.4. Judges who can’t be sure a player gained no information should not allow that player to rewind.
| 509.4. At high OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) if no new action has been taken by either player, a judge allows it, and the following is true: |
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Added | Not present in July 2025 | 509.4.a.Added: The player wants to make a different decision for a spell or ability immediately after all choices have been made and communicated for putting it onto the chain. Example: |
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Added | Not present in July 2025 | 509.4.a.1.Added: A player plays Discipline indicating a unit. They immediately change their mind and choose a different unit, or choose not to play the Discipline at all. |
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Added | Not present in July 2025 | 509.4.b.Added: The player wants to make a different decision for playing a unit or gear immediately after playing it to a location. Example: |
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Added | Not present in July 2025 | 509.4.b.1.Added: A player plays Traveling Merchant to Reaver’s Row. They immediately change their mind and choose to play it to their base instead, or choose not to play it at all. |
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Added | Not present in July 2025 | 509.4.c.Added: The player wants to make a different decision immediately after making a choice such as moving a unit to a location or discarding a card. Example: |
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Added | Not present in July 2025 | 509.4.c.1.1.Added: A player moves Pouty Poro to Void Gate. They immediately change their mind and choose to move an additional unit there as well, or they decide not to move at all. |
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Added | Not present in July 2025 | 509.4.d.Added: The player wants to undo a decision to exhaust or recycle runes. |
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Added | Not present in July 2025 | 509.4.d.1.Added: A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them. |
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Changed | 509.5. Teammates recommending a player rewind a decision before any other information is gained should not itself be considered new information.
| 509.5. Intentionally attempting to reverse decisions to gain information from an opponent is considered angle shooting. Players may not change their decisions based on an opponent’s physical reaction or as a response to an opponent starting to take a game action. See 704.4. for more information on angle shooting. |
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Added | Not present in July 2025 | 509.6.Added: While changing decisions as described above is allowed, players must still maintain an appropriate pace of play. See 703.2 for more information on Slow Play. |
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Changed | 601.1.c.1. A player’s sideboard must be exactly 0 or 8 cards. | 601.1.c.1. A player’s sideboard can include 8 or fewer cards. |
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Added | Not present in July 2025 | 601.1.c.4.Added: A player may change their Chosen Champion to one from their sideboard or main deck that matches their Legend whenever sideboarding would be allowed. |
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Added | Not present in July 2025 | 601.2.b.Added: Until set release parity is reached, regional limitations on the legality of cards will be enforced according to the official product launch date in the region where an event is being held. |
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Added | Not present in July 2025 | 601.2.c.Added: If an existing card is reprinted in a new set, but its collector number is not within the normal numbering of that set, it does not affect the card's format legality. |
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Added | Not present in July 2025 | 601.2.c.1.Added: Example: A card with collector number 300/250 is not automatically legal within the standard format of that set. |
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Changed | 601.3.b. Each standard consists of the current year’s sets plus the previous year’s sets. | 601.3.b. Each Standard consists of the current year’s sets plus the previous year’s sets. |
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Added | Not present in July 2025 | 601.3.c.3.Added: Spiritforged (SFD) |
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Added | Not present in July 2025 | 601.3.c.4.Added: Unleashed (UNL) |
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Added | Not present in July 2025 | 601.3.c.4.a.Added: China legal date - 4/10/26 |
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Added | Not present in July 2025 | 601.3.c.4.b.Added: Rest of world legal date - 5/8/26 |
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Changed | 602.1. Sealed Deck
| 602.1. Legality |
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Changed | 602.1.a. The rules for constructing a Riftbound deck are found in CR 101. Deck Construction, except where modified here below for the Sealed play format.
| 602.1.a. A limited competition is one where all product needed for play is provided during the competition. |
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Added | Not present in July 2025 | 602.1.a.1.Added: A card may only be included in a limited deck if it is provided to the player as part of the competition. |
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Added | Not present in July 2025 | 602.1.a.1.a.Added: For some limited competitions, players may be given additional promotional cards that the head judge will specify are not part of that player’s limited card pool and can’t be used for that event. |
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Added | Not present in July 2025 | 602.1.a.2.Added: Players may utilize any number of the 6 basic Runes from any source, even if they are not in the player’s provided card pool. |
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Added | Not present in July 2025 | UnnumberedAdded: Players may utilize as many “blank” battlefields as they need for limited gameplay. See 602.3.d. below for more information on “blank” battlefields. |
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Changed | 602.1.b. Sealed Deck is a limited format where players are provided with 6 unopened booster packs to construct their deck.
| 602.1.b. Even if a card is banned in constructed, it is legal to use in a limited deck as long as it is not also banned in that limited format. |
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Added | Not present in July 2025 | 602.2.Added: Abnormal Product |
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Added | Not present in July 2025 | 602.2.a.Added: There is no guarantee that the composition or distribution of any specific unopened product is correct. |
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Added | Not present in July 2025 | 602.2.b.Added: If a player notices a discrepancy between expected rarity or frequency of cards in a pack and what is opened, they must notify a judge. |
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Added | Not present in July 2025 | 602.2.c.Added: The head judge may, at their discretion, replace atypical product in these cases. |
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Added | Not present in July 2025 | 602.2.d.Added: In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly. |
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Added | Not present in July 2025 | 602.3.Added: Building From a Limited Pool |
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Added | Not present in July 2025 | 602.3.a.Added: 602.1.a. The rules for constructing a Riftbound deck are found in CR 101. Deck Construction, except where modified here below for limited formats. |
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Added | Not present in July 2025 | 602.3.b.Added: At high OPL, players may not use electronic devices to take notes or as a strategic aid during deckbuilding. At low OPL, this can be allowed by the head judge. |
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Added | Not present in July 2025 | 602.3.c.Added: At high OPL, players may not receive any outside assistance during deckbuilding. At low OPL, this can be allowed by the head judge. |
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Added | Not present in July 2025 | 602.3.d.Added: Limited decks can use battlefields from their provided card pool or any number of "blank" battlefields. Players may opt to use “blank” battlefields in place of battlefields they received in their provided card pool. |
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Added | Not present in July 2025 | 602.3.d.1.Added: “Blank” battlefields function as battlefields that do not have any rules text. Otherwise, they adhere to all other normal battlefield rules as defined in the Core Rules. |
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Added | Not present in July 2025 | 602.3.d.2.Added: At low OPL, “Blank” battlefields can be represented by anything agreed upon by all players in the game. |
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Added | Not present in July 2025 | 602.3.d.2.a.Added: At high OPL, “Blank” battlefields must be represented by any official Riftbound card, put in an opaque card sleeve with the cardback facing outwards. |
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Added | Not present in July 2025 | 602.3.e.Added: At high OPL, players must register a starting configuration from the card pool provided and must register the remaining contents of their card pool as their sideboard. |
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Added | Not present in July 2025 | 602.3.e.1.Added: Players must use their registered starting configuration in the first game of each match. |
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Added | Not present in July 2025 | 602.3.e.2.Added: Legend, Chosen Champion, and Rune deck composition must be registered as part of a player’s starting configuration. |
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Added | Not present in July 2025 | 602.3.e.3.Added: For “best of 1” competitions, players must register three battlefields to randomly select from during the start of game procedure, including any “blank” battlefields they wish to use. |
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Added | Not present in July 2025 | 602.3.e.4.Added: For “best of 3” competitions, players may select any battlefield from their card pool or a “blank” battlefield during the start of game procedure. |
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Added | Not present in July 2025 | 602.3.e.4.a.Added: Players may only use a specific copy of a battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their provided card pool. |
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Added | Not present in July 2025 | 602.3.f.Added: At low OPL, starting configuration registration is not required and players may freely change the composition of their starting deck and sideboard between games and matches unless otherwise specified by the head judge. |
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Added | Not present in July 2025 | 602.3.g.Added: For card pool generation and deck construction rules specific to each limited format, see Limited Formats below. |
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Added | Not present in July 2025 | 602.4.Added: Limited Formats |
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ChangedRenumbered | 602.1.c. Main Decks in Sealed Deck are exactly 25 cards.
| 602.4.a. Sealed |
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Added | Not present in July 2025 | 602.4.a.1.Added: Sealed is a limited format where players are each provided with 6 unopened Riftbound booster packs to open and use to construct their deck. |
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Added | Not present in July 2025 | 602.4.a.2.Added: Main Decks for sealed decks must be at least 25 cards, but can be more. |
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ChangedRenumbered | 602.1.d. The domain identity of a limited deck is any three domains, or any domain plus the domains of its Champion Legend (if it has one). | 602.4.a.3. The domain identity of a sealed deck is any three domains, or any domain plus the domains of the deck’s Champion Legend. |
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ChangedRenumbered | 602.1.d.2. A sealed deck may play any signature spells that are fully included in its domain identity, even if they do not include the corresponding champion. | 602.4.a.3.b. A sealed deck may contain any signature spells that are fully included in its domain identity, even if the deck does not include the corresponding champion. |
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ChangedRenumbered | 602.1.d.2.a. Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos. | 602.4.a.3.b.1. Example: A sealed deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos. |
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Added | Not present in July 2025 | 602.4.a.4.Added: Players may only include Runes from any source in their Rune Deck that match the domain identity of their sealed deck. |
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ChangedRenumbered | 602.1.e.1. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they opened one in their provided packs. | 602.4.a.5.a. A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they have one in their provided card pool. |
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ChangedRenumbered | 602.1.e.2. If a player's deck doesn't include both a Champion Legend and a Chosen Champion, they draw a card at the start of their first beginning phase each game. (If they have neither, they still only draw one card.) | 602.4.a.5.b. If a player's deck is missing a Champion Legend and/or a Chosen Champion, they draw a card at the start of their first Beginning Phase each game. (If both are missing, they still only draw one card.) |
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Added | Not present in July 2025 | 602.4.a.6.Added: The normal restrictions on quantities of named or signature cards do not apply. For example, a player may use 10 Pouty Poro in their Main Deck if they received them in the provided card pool. |
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Added | Not present in July 2025 | 602.4.a.6.a.Added: The “Unique” keyword does not apply in sealed. |
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ChangedRenumbered | 602.1.f. In competitions where a sideboard is allowed, a limited deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their deck construction, unless otherwise specified.
| 602.4.a.7. A sealed deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their starting deck configuration, unless otherwise specified. See 403 for more information on sideboards. |
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ChangedRenumbered | 602.1.f.1. Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.
| 602.4.a.7.a. Additionally, players may change their domain identity, Rune Deck, Legend, and Chosen Champion while sideboarding as long as the resulting deck still meets 602.4.a.2-602.4.a.4. |
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Removed | 602.1.g.Removed: The normal limits on copies of named or signature cards do not apply. | Not present in March 2026 |
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Removed | 602.1.h.Removed: Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card. | Not present in March 2026 |
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Removed | 602.1.h.1.Removed: A player may opt to use blank battlefields in place of battlefields they opened. | Not present in March 2026 |
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Removed | 602.1.h.2.Removed: Players may select any battlefield from their sealed card pool during game start procedure. | Not present in March 2026 |
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Removed | 602.1.h.2.a.Removed: In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match. | Not present in March 2026 |
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Removed | 602.1.h.2.b.Removed: Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool. | Not present in March 2026 |
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Removed | 602.1.i.Removed: Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition. | Not present in March 2026 |
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Removed | 602.1.i.1.Removed: Players may only include runes that match the domain identity of their main deck. | Not present in March 2026 |
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Removed | 602.1.j.Removed: In some cases, competition officials may allow players to provide their own product, but in such cases player-brought products must be pooled and distributed amongst participants randomly. | Not present in March 2026 |
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Removed | 602.1.k.Removed: Players may not use electronic devices to take notes or as a strategic aide during sealed deck building. | Not present in March 2026 |
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ChangedRenumbered | 602.2. Sealed Pool Registration | 602.4.a.8. Sealed Pool Registration & Deck Construction |
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ChangedRenumbered | 602.2.a. In high OPL, the head judge must require registration of the sealed pool prior to deck construction.
| 602.4.a.8.a. At high OPL, the head judge must require registration of the sealed pool prior to deck construction. |
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Added | Not present in July 2025 | 602.4.a.8.d.Added: Players verify that the product has the correct undamaged quantity of cards and rarity distribution. If a pack with an error is found, call a judge to replace the pack if possible. |
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ChangedRenumbered | 602.2.e. Repeat c but with B opening and A observing. | 602.4.a.8.f. Repeat the steps outlined in 602.4.8.c-e but with (B) opening and (A) observing. |
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ChangedRenumbered | 602.2.g. After registration is complete, each player returns the pool and registration sheet to the other side. | 602.4.a.8.h. After registration is complete, each player returns the pool and registration sheet to the other player. |
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ChangedRenumbered | 602.2.j. It’s recommended that players be given 20 minutes for deck registration and 30 minutes for deck construction. Deck construction can be increased to 45 minutes for prerelease or release events where players are experiencing the cards for the first time. | 602.4.a.8.k. It’s recommended that players be given 20 minutes for deck registration and 30 minutes for deck construction. Deck construction can be increased to 45 minutes for low OPL events where players are experiencing the cards for the first time, such as pre-rift and release events. |
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Removed | 602.2.k.Removed: The deck constructed is registered on the same sheet. | Not present in March 2026 |
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Added | Not present in July 2025 | 602.4.a.8.l.Added: The starting deck configuration and sideboard are registered on the same sheet as the total card pool. |
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ChangedRenumbered | 602.3. Preconstructed Decks in Limited Competitions | 602.4.a.9. Preconstructed Decks in Sealed Competitions |
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ChangedRenumbered | 602.3.a. Some competitions or portions of competitions provide preconstructed decks for players to use. These are considered limited decks. | 602.4.a.9.a. Some competitions or portions of competitions provide preconstructed decks for players to use. These are considered sealed decks. |
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ChangedRenumbered | 602.3.b.1. This may override the limited deck construction rules above. | 602.4.a.9.b.1. This may override the sealed deck construction rules above. |
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Removed | 602.4.Removed: Card Legality | Not present in March 2026 |
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Removed | 602.4.a.Removed: A card may only be included in a limited deck if it is provided to the player as part of the competition. | Not present in March 2026 |
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Changed | 602.4.b. Even if a card is banned in constructed, it is legal to use in a limited deck as long as it is not also banned in that limited format.
| 602.4.b. Draft |
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Removed | 602.5.Removed: Continuous Construction | Not present in March 2026 |
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Removed | 602.5.a.Removed: In limited formats at low OPL, players may freely change the composition of their deck and sideboard between matches. | Not present in March 2026 |
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Removed | 602.5.b.Removed: In high OPL, this is not allowed and must be communicated as such by the head judge. | Not present in March 2026 |
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Removed | 602.6.Removed: Abnormal Product | Not present in March 2026 |
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Removed | 602.6.a.Removed: There is no guarantee that the composition or distribution of any specific sealed product is correct. | Not present in March 2026 |
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Removed | 602.6.b.Removed: If a player notices a discrepancy between expected rarity or frequency of cards in a pack and what is opened, they must notify a judge. | Not present in March 2026 |
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Removed | 602.6.c.Removed: The head judge may, at their discretion, replace atypical product in these cases. | Not present in March 2026 |
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Added | Not present in July 2025 | 602.4.b.1.Added: Draft is a limited format where players are each provided with 3 unopened Riftbound booster packs to open and draft amongst other players. |
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Added | Not present in July 2025 | 602.4.b.2.Added: Draft groups consist of as close to eight players as possible, seated randomly around a table. Draft process is as follows: |
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Added | Not present in July 2025 | 602.4.b.2.a.Added: Each player opens one of their boosters, removes the Rune or token, then looks through the remaining contents to ensure there are thirteen undamaged cards in the pack with a correct rarity distribution. |
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Added | Not present in July 2025 | 602.4.b.2.a.1.Added: Players can keep the Rune or token they opened. |
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Added | Not present in July 2025 | 602.4.b.2.a.2.Added: If an opened pack has an error, players must call a judge to replace the pack if possible. |
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Added | Not present in July 2025 | 602.4.b.2.b.Added: Once pack contents are verified, players will look through the cards in their pack and select one to draft to the top of a single unobscured facedown pile in front of them, then pass the remaining contents facedown to the player to their left. Players repeat this process with the cards passed to them until there are no cards remaining. |
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Added | Not present in July 2025 | 602.4.b.2.b.1.Added: Once the first pack is completed, repeat 602.4.b.2.a-602.4.b.2.b with the second pack, except passing cards to the right. |
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Added | Not present in July 2025 | 602.4.b.2.b.2.Added: Once the second pack is completed, repeat 602.4.b.2.a-602.4.b.2.b with the third pack, again passing cards to the left. |
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Added | Not present in July 2025 | 602.4.b.2.b.3.Added: Once a card has been added to a player’s single facedown pile in front of them it is considered selected and can’t be returned to the pack. |
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Added | Not present in July 2025 | 602.4.b.2.b.4.Added: Players must make a reasonable effort to conceal the front face of cards they have selected and cards in their current pack from other players. |
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Added | Not present in July 2025 | 602.4.b.2.c.Added: Once this process is complete, each player should have 39 cards to use as their limited card pool. |
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Added | Not present in July 2025 | 602.4.b.2.d.Added: At high OPL, players may not use electronic devices to take notes or as a strategic aid during drafting. At low OPL, this can be allowed by the head judge. |
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Added | Not present in July 2025 | 602.4.b.2.e.Added: At high OPL, players may not receive any outside assistance during drafting. At low OPL, this can be allowed by the head judge. |
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Added | Not present in July 2025 | 602.4.b.2.f.Added: At high OPL, during the draft process players may not reveal cards they have seen or selected, or openly discuss the draft. At low OPL, this can be allowed by the head judge. |
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Added | Not present in July 2025 | 602.4.b.2.g.Added: During the draft process, players are not permitted to seek knowledge of cards fronts other drafters are viewing or have already selected through any means. Attempting to do so is cheating. |
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Added | Not present in July 2025 | 602.4.b.2.g.1.Added: It is not cheating for a player to see card backs of cards other players are viewing or of cards players have added to the facedown pile in front of them. |
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Added | Not present in July 2025 | 602.4.b.2.h.Added: At high OPL, players can’t look at the cards they have already drafted, except during intervals designated by a judge between packs. At low OPL, this is allowed at any time as long as the player is not holding other cards at the same time. |
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Added | Not present in July 2025 | 602.4.b.2.i.Added: At professional OPL, drafts must be timed. At competitive OPL, drafts are timed at the discretion of the head judge. At casual OPL, drafts are untimed but players must draft at a reasonable pace. |
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Added | Not present in July 2025 | 602.4.b.3.Added: Main Decks for draft decks must be at least 20 cards, but can be more. |
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Added | Not present in July 2025 | 602.4.b.4.Added: The domain identity of a draft deck is any three domains, or any domain plus the domains of the deck’s Champion Legend. |
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Added | Not present in July 2025 | 602.4.b.4.a.Added: A draft deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one). |
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Added | Not present in July 2025 | 602.4.b.4.b.Added: A draft deck may contain any signature spells that are fully included in its domain identity, even if the deck does not include the corresponding champion. |
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Added | Not present in July 2025 | 602.4.b.4.b.1.Added: Example: A draft deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos. |
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Added | Not present in July 2025 | 602.4.b.5.Added: Players may only include Runes from any source in their Rune Deck that match the domain identity of their draft deck. |
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Added | Not present in July 2025 | 602.4.b.6.Added: A draft deck is still legal if it has no Champion Legend or Chosen Champion. |
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Added | Not present in July 2025 | 602.4.b.6.a.Added: A player may opt not to use a Champion Legend or a Chosen Champion in their draft deck even if they have them among their drafted cards. |
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Added | Not present in July 2025 | 602.4.b.6.b.Added: If a player's deck is missing a Champion Legend and/or a Chosen Champion, they draw a card at the start of their first Beginning Phase each game. (If both are missing, they still only draw one card.) |
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Added | Not present in July 2025 | 602.4.b.7.Added: The normal restrictions on quantities of named or signature cards do not apply. For example, a player may use 10 Pouty Poro in their Main Deck if they selected them during the draft. |
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Added | Not present in July 2025 | 602.4.b.7.a.Added: The “Unique” keyword does not apply in draft. |
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Added | Not present in July 2025 | 602.4.b.8.Added: A draft deck’s sideboard is every card drafted by the player as part of the competition that isn’t used in their starting deck configuration, unless otherwise specified. See 403 for more information on sideboards. |
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Added | Not present in July 2025 | 602.4.b.8.a.Added: Additionally, players may change their domain identity, Rune Deck, Legend, and Chosen Champion while sideboarding as long as the resulting deck still meets 602.4.b.3-602.4.b.5. |
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Changed | 603.6. A 2v2 competition can be either constructed or limited. In limited 2v2, the team shares a single product pool of 8 packs. | 603.6. A 2v2 competition can be either constructed or sealed. In sealed 2v2, the team shares a single product pool of 8 packs. |
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Added | Not present in July 2025 | 604.Added: Event and Round Time Limits |
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Added | Not present in July 2025 | 604.1.Added: It’s recommended that players be given 60 minutes for rounds of play in the Swiss portion of a competitive event. |
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Added | Not present in July 2025 | 604.2.Added: It is strongly recommended that single elimination matches use untimed rounds so players can play their games to a natural conclusion. If single elimination rounds must be timed, see 408.4. for an altered End of Match procedure. |
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Added | Not present in July 2025 | 604.2.a.Added: Players are still expected to play at a reasonable pace. See 703.2 the Slow Play penalty. |
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Changed | 701.1.d.3. A situation related to Unsporting Conduct is likely to escalate.
| 701.1.d.3. They observe a situation related to Unsporting Conduct. |
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Changed | 701.1.k. Head judges and head judges ONLY may issue penalties outside of these guidelines. | 701.1.k. Head judges and head judges ONLY may issue penalties outside of these guidelines. They have discretion to apply harsher penalties or investigate cheating if needed. See 704.8 for more information about cheating. |
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Changed | 701.5.b.1. Any judge may perform a simple rewind where they believe no information has been gained by the players. | 701.5.b.1. Any judge may perform a simple rewind of the most recent action of a game. |
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Added | Not present in July 2025 | 701.5.b.2.Added: When performing a simple rewind of a player's game action, rewind to before the action began, such as before a played card would be put on the chain. The player may then opt not to take the action, or take the action making different decisions. |
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Changed | 701.6.d. Suspended players may not enter Riftbound events. If a suspended player is found to have registered for an event, the organizer reserves the right to issue a disqualification at any time. | 701.6.d. Suspended players may not enter Riftbound competitions. If a suspended player is found to have registered for a competition, the organizer reserves the right to issue a disqualification at any time. |
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Added | Not present in July 2025 | 702.1.b.Added: Repeated game play error [Warnings] can upgrade to [Game Loss]. |
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ChangedRenumbered | 702.1.b. Except for 702.16, if a player commits the same category of game play error [Warning] 3 or more times in the same day of a competition, the penalty is upgraded to [Game Loss]. | 702.1.b.1. Except for 702.17, if a player commits the same exact category of game play error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 702.1.b.2.Added: At competitive OPL, if a player commits a total of 6 or more of any category of game play error [Warning] in the same event, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 702.1.b.3.Added: At professional OPL, if a player commits a total of 5 or more of any category of game play error [Warning] in the same event, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 702.1.b.4.Added: Even if a player has not yet met the threshold to upgrade their penalties, a head judge may initiate a cheating investigation if they feel it is appropriate. See 704.8 for more information about cheating. |
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Changed | 702.2. Missed Trigger [No Penalty]: A player controls a triggered ability and doesn’t demonstrate awareness of the trigger before the first time it would affect the game in a visible fashion. | 702.2. Missed Trigger [No Penalty]: The accountable player for a triggered ability doesn’t demonstrate awareness of the trigger before the first time it would have an observable impact on the game. |
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Changed | 702.2.c. Players may not cause triggered abilities controlled by an opponent to be missed by taking game actions or otherwise prematurely advancing the game, including through otherwise acceptable shortcuts. | 702.2.c. Players may not attempt to cause triggered abilities where an opponent is the accountable player to be missed by taking game actions or otherwise prematurely advancing the game, including through otherwise acceptable shortcuts. |
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Changed | 702.2.e. If missing the trigger was advantageous for the controller, and they own the card source of the trigger, this penalty is a [Warning] instead. | 702.2.e. If a mandatory trigger is missed by its accountable player and missing that trigger is advantageous for them, this penalty is a [Warning] instead. |
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Changed | 702.2.f.1. If a trigger is missed in a previous turn, instruct the players to continue playing. | 702.2.f.1. If the trigger was missed during a previous turn, instruct the players to continue playing. |
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Changed | 702.9.b.1. Perform a simple rewind if possible, to the moment before the card was played.
| 702.9.b.1. If possible, perform a simple rewind to before the card or ability was put on the chain. |
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Changed | 702.12. Drawing Extra Cards [Warning]: A player draws more cards than they are entitled to under the Core Rules as the result of a limited action. | 702.12. Drawing Extra Cards [Warning]: A player draws more cards than they are entitled to under the Core Rules as the result of a limited action or a player draws cards when they are not entitled to under the Core Rules. |
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Added | Not present in July 2025 | 702.12.b.2.Added: If the error is caught when a player draws their opening hand during the start of game procedure and the player has not performed their mulligan yet, shuffle the extra cards into the main deck appropriately to remove the information advantage. |
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Changed | 702.13. Nonpublic Card Error [Warning]: A player interacts with a nonpublic card in a manner other than how they are entitled to under the Core Rules.
| 702.13. Facedown Card Error [Warning]: A player places a card into a facedown zone in a manner other than how they are entitled to under the Core Rules. |
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Changed | 702.13.a. This includes hiding a card that does not have the Hidden keyword.
| 702.13.a. Example: Hiding a card that does not have the Hidden keyword. |
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Changed | 702.13.b. Upgrades to [Game Loss] if a player hides a card that doesn’t have the Hidden keyword and doesn’t correct it before it has an impact on an opponent’s action.
| 702.13.b. Remedies: |
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Added | Not present in July 2025 | 702.13.b.1.Added: If the error is caught by the erroring player immediately and before any additional game actions have been taken, return the card to the zone it came from and resume play. |
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Added | Not present in July 2025 | 702.13.b.2.Added: If the error is caught after additional game actions have been taken but before any cards have been added to the zone where the illegal card came from (such as a new card being drawn), return the illegal card to that zone and replace it with a random card from that zone that is legal for the facedown zone and resume play. |
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Added | Not present in July 2025 | 702.13.b.2.a.Added: If there is no available legal replacement, this penalty upgrades to [Game Loss]. |
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Added | Not present in July 2025 | 702.13.b.2.b.Added: If the error is caught after cards have been added to the zone where the illegal card came from, this penalty upgrades to [Game Loss]. |
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Added | Not present in July 2025 | 702.15.Added: Forgetting to Ready During the Awaken Phase [No Penalty]: A player forgets to ready one or more game objects during their Awaken Phase. |
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Added | Not present in July 2025 | 702.15.a.Added: Remedies: |
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Added | Not present in July 2025 | 702.15.a.1.Added: If it is still the turn the erroring player forgot to awaken, ready all game objects that should have been readied. If a game object being readied this way would put a trigger on the chain, it is not put on the chain instead. |
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Added | Not present in July 2025 | 702.15.a.2.Added: If it is no longer the turn the erroring player forgot to awaken, leave game objects in their current state and proceed with play. |
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Added | Not present in July 2025 | 702.15.b.Added: If forgetting to ready was advantageous to the erroring player, this penalty is a [Warning] instead. |
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Added | Not present in July 2025 | 703.1.b.Added: Repeated tournament error [Warnings] can upgrade to [Game Loss]. |
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ChangedRenumbered | 703.1.b. If a player commits the same category of tournament error [Warning] 3 or more times in the same day of a competition, the penalty is upgraded to [Game Loss]. | 703.1.b.1. If a player commits the same category of tournament error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 703.1.b.2.Added: At competitive OPL, if a player commits a total of 6 or more of any category of tournament error [Warning] in the same event, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 703.1.b.3.Added: At professional OPL, if a player commits a total of 5 or more of any category of tournament error [Warning] in the same event, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 703.1.b.4.Added: Even if a player has not yet met the threshold to upgrade their penalties, a head judge may initiate a cheating investigation if they feel it is appropriate. See 704.8 for more information about cheating. |
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Added | Not present in July 2025 | 703.3.a.6.Added: A player’s decks contain cards that do not match their registered decklist. |
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Changed | 703.3.b.1. The player must correct their decklist to a legal state making as little change as possible and ensure that their deck matches the newly registered deck.
| 703.3.b.1. If the player’s registered decklist is illegal, the player must correct their decklist to a legal state making as little change as possible and ensure that their deck matches the newly registered deck. |
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Added | Not present in July 2025 | 703.3.b.2.Added: If the player’s presented decks do not match their registered decklist but their presented decks are legal, the player must change their registered decklist to match their presented deck. |
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ChangedRenumbered | 703.3.b.2. If the cards required to correct the decklist cannot be acquired in a timely manner, the head judge can issue a proxy. | 703.3.b.3. If the cards required to correct a decklist cannot be acquired in a timely manner, the head judge can issue a proxy. |
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Removed | 703.4.a.1.Removed: A player deck does not match their registered decklist. | Not present in March 2026 |
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Added | Not present in July 2025 | 703.4.b.3.a.Added: At casual or competitive OPL, if the error is a player forgetting to move their Chosen Champion from their Main Deck to the chosen champion zone at setup, the judge may downgrade the penalty to a [Warning] and restore the gamestate if possible, regardless of who caught the error or at which stage of the game it occurred. |
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Changed | 703.4.b.4. If restoring the deck to its correct state is not easily possible, the penalty is upgraded to [Game Loss]. | 703.4.b.4. If restoring the deck to its correct state is not possible, the penalty is upgraded to [Game Loss]. |
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Added | Not present in July 2025 | 703.4.b.4.a.Added: When applying a remedy for a missing Chosen Champion is applicable, if it occurs at any point after opening hands have been drawn and no copies of the Chosen Champion are available in the Main Deck to move to the Chosen Champion zone to restore the gamestate, the penalty may be downgraded to a [Warning] and gameplay can continue without the erroring player having a champion in the Chosen Champion zone. |
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Added | Not present in July 2025 | 703.4.b.4.b.Added: Example: A player has two total copies of Traveling Merchant on their registered decklist, one in their Main Deck and one in their Sideboard. During game one of a match a player draws and plays one Traveling Merchant. On a later turn, they draw the second copy and realize they forgot to de-sideboard. At this point, restoring the deck is not possible. |
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Changed | 704.1.b. If a player commits the same category of unsporting conduct [Warning] 2 or more times throughout all days of a competition, the penalty is upgraded to [Game Loss] and may be further upgraded at the discretion of the head judge. | 704.1.b. If a player commits the same category of unsporting conduct [Warning] 2 or more times in the same event, the penalty is upgraded to [Game Loss] and may be further upgraded at the discretion of the head judge. |
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Added | Not present in July 2025 | 704.1.c.Added: Infractions and penalties listed in this section aim to serve as general guidelines. Listed infractions are examples and are not exhaustive. All judges are empowered to escalate unsporting conduct issues and the head judge may apply any penalty they deem appropriate for unsporting conduct, up to and including [Disqualification]. |
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Changed | 704.8.a. Cheating includes but is not limited to performing any action that results in a penalty listed under 702-704 if it is done knowingly or maliciously to obtain an advantage. | 704.8.a. Cheating includes but is not limited to performing any action that results in a penalty listed under 702 or 703 if it is done knowingly or maliciously to obtain an advantage. |
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Changed | 704.8.a.1. This includes attempting to create game errors to use a remedy to your advantage. | 704.8.a.1. This includes attempting to create game errors to use a remedy to the player’s advantage. |
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Added | Not present in July 2025 | 704.8.a.2.Added: If judges suspect a player is violating the rules knowingly or maliciously, the head judge may initiate an investigation to determine if cheating occurred. |
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