Riftbound FAQ

Tournament Rules Changes (October 9, 2026)

Changes between the July 2026 and October 2026 Riftbound Tournament Rules.

  • 82 changes
  • 48 added
  • 6 removed
  • 28 changed

Routine renumbering and reference-only updates are omitted.

Changes from July 2026 to October 2026
ChangeBeforeJuly 2026AfterOctober 2026
Changed
Before
July 2026
204.4.c.
Responding to floor judges who bring matters to their attention.
After
October 2026
204.4.c.
Responding to floor judges who bring matters to their attention.deck
Added
After
October 2026
204.5.c.Added: Intervening in games when they see an error occur to apply the appropriate fixes and penalties. This does not apply to Missed Trigger errors. See 702.2. For more information on Missed Trigger errors.
Added
After
October 2026
204.5.c.1.Added: Judges should intervene AFTER an error occurs and should not attempt to prevent a player from erroring. This does not apply to proactively intervening in cases of Unsporting Conduct.
Added
After
October 2026
401.1.b.Added: Even when a low OPL constructed event does not require deck registration, players are expected to use the same deck throughout the event unless given permission by the tournament organizer.
Added
After
October 2026
401.2.a.Added: They must also include registered records of any cards selected for special additional deckbuilding rules. (Example: The three Legends selected for Neeko, Blending In must be registered on a player’s decklist and can’t be changed once they are submitted.)
Changed
Before
July 2026
402.1.
In a constructed event, players must register a Main Deck of exactly 40 cards (including a chosen champion), 1 Legend, 12 runes, and exactly 3 battlefields each with a unique name.
After
October 2026
402.1.
In a constructed event, players must use a Main Deck of exactly 40 cards (including a chosen champion), 1 Legend, 12 runes, and exactly 3 battlefields each with a unique name.
Changed
Before
July 2026
403.4.
Players may use sideboard cards to modify their deck in between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.
After
October 2026
403.4.
Players may use sideboard cards to modify their deck in between games of a match. In constructed, sideboard cards must be exchanged 1 for 1 with Main Deck cards.
Added
After
October 2026
406.1.c.Added: If a game ends due to a game loss penalty after players have selected and revealed their battlefields, players must use different battlefields for any following games in the match.
Changed
Before
July 2026
410.4.
Players can’t scout other match results before deciding to concede or draw their match and need to remain in their seats while their match is in progress.
After
October 2026
410.4.
Players can’t scout other match results before deciding to concede or draw their match and need to remain in their seats while their match is in progress. Violating this policy is considered an unsporting minor penalty. (See 704.2. for Unsporting Minor penalties.)
Changed
Before
July 2026
411.3.
Deck checks for the players in a match should occur after players have randomized and presented their decks, but before opening hands are drawn.
After
October 2026
411.3.
Random deck checks should occur at the start of a round, after players have randomized and presented their decks, but before opening hands are drawn and should verify all elements of the registered decks.
Added
After
October 2026
411.3.a.Added: A deck check can be performed after the mulligan procedure is complete as long as play has not begun and each player’s hand is preserved.
Changed
Before
July 2026
416.4.
Players may not refer to notes from outside the current match, including notes from previous matches, during games.
After
October 2026
416.4.
Players may not refer to notes from outside the current match, including written notes from previous matches, during games.
Changed
Before
July 2026
416.5.
Between games, players may refer to notes they made prior to the match. They do not have to reveal these notes to opponents.
After
October 2026
416.5.
Between games, players may refer to written notes they made prior to the match. They do not have to reveal these notes to opponents. Players may consult such notes during sideboarding and after battlefields are revealed, but must stop once opening hands are drawn (before mulligans).
Changed
Before
July 2026
419.4.a.
Modify or obscure the card name or cost, or make the art unrecognizable.
After
October 2026
419.4.a.
Modify or obscure the card name, Might/Might Bonus, or cost, or make the art unrecognizable.
Changed
Before
July 2026
422.2.b.
Players may use a unique sleeve or additional layer to distinguish their Chosen Champion during game setup, but must change its sleeve to match their Main Deck if it would enter a zone whose information level is private during gameplay. See CR 128. Privacy for information types.
After
October 2026
422.2.b.
Players may use a unique sleeve or additional layer to distinguish their Chosen Champion during game setup, but must change its sleeve to match their Main Deck if it would enter a zone whose information level is private or secret during gameplay. See CR 128. Privacy for information types.
Added
After
October 2026
502.4.b.Added: If the end of match procedure has entered additional turns and where in the additional turns players are. Players must announce and acknowledge additional turns as they occur. (See 408 for more information on End of Match Procedure.)
Added
After
October 2026
502.11.Added: Players are not required to share private information, and may bluff in regards to their private information.
Changed
Before
July 2026
505.2.
Players performing a loop must have each iteration of the loop be identical with no conditional actions.
After
October 2026
505.2.
Each iteration of a loop must contain identical, non-conditional actions performed on the same set of cards. To establish a loop, the looping player must be able to say with certainty exactly what each step of the loop will be, not just the outcome.
Added
After
October 2026
505.2.a.Added: Loops must be fully deterministic; they may not rely on probability, decision trees, or conditional actions. Example:
Added
After
October 2026
505.2.a.1.Added: Legal Loop: With enough Energy available, playing Grim Apothecary to a battlefield then using its trigger to return itself to hand 100 times.
Added
After
October 2026
505.2.a.2.Added: Illegal Loop: A card reads "Recycle 3 cards from your trash: Ready a unit." A player with enough Energy available wants to use this to recycle 2 copies of Stupefy from their trash and 1 copy of Downstage Dramatics with an additional copy of Dramatics in hand, planning to play the Downstage Dramatics from hand, and then play each card as they draw it until there are 3 cards in the trash for them to recycle.
Added
After
October 2026
505.2.a.2.a.Added: This is a non-deterministic loop because the order you play the cards is not guaranteed. If the loop only included copies of the same exact card draw spell, it would be deterministic.
Added
After
October 2026
505.2.b.Added: Players can manually execute non-deterministic loops, but must do so in a timely fashion. Failure to do so is Slow Play. See 703.2 for more information on Slow Play.
Added
After
October 2026
505.13.Added: Players cannot use loops to stall. When other actions are available, attempting to perform a loop that doesn’t change the game state is cheating. See 704.8 for more information about cheating.
Added
After
October 2026
506.3.e.10.Added: A trigger would require a player to choose something, such as a unit or gear, even if there is only one legal choice. (Example: Abandoned Hall)
Added
After
October 2026
506.3.e.11.Added: A trigger would cause a player to gain resources, such as XP or floating Power/Energy. (Example: Jhin, Murderous Artist)
Added
After
October 2026
506.3.e.12.Added: A trigger would cause a card to change zones, such as a unit taking lethal damage. (Non-lethal damage is not an observable impact.)
Changed
Before
July 2026
508.8.
Tokens must be represented by card objects that show all relevant information including ready state.
After
October 2026
508.8.
Tokens must be represented by card objects that are able to represent ready state. They must be understandable and discernible by all players in the game where they are being used.
Removed
Before
July 2026
509.4.d.Removed: The player wants to undo a decision to exhaust or recycle runes.
Removed
Before
July 2026
509.4.d.1.Removed: A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.
Added
After
October 2026
509.5.Added: Players can always ready runes they just exhausted for Energy or unrecycle runes they just recycled for Power as long as no new action has been taken and focus has not been passed.
Added
After
October 2026
509.5.a.Added: When changing decisions as described in 509.3. - 509.4., players can ready/unrecycle runes used for those decisions.
Added
After
October 2026
509.5.a.1.Added: Example: A player exhausts two runes and plays Pouty Poro from hand to their base, then immediately decides they do not want to play it. They may return it to their hand and ready those two runes.
Added
After
October 2026
509.6.Added: At high OPL, flexibility on gameplay decisions is not intended as a tool to allow players to reverse decisions after an opponent is required to indicate information that reveals that decision to be a tactical error.
Added
After
October 2026
509.6.a.Added: Example: Player A moves their 3 Might unit to a battlefield and passes focus. Player B indicates their 2 Might unit at that battlefield is now at 4 Might due to their legend, Wuju Bladesman. Player A can no longer change their decision to move to that battlefield and pass focus.
Added
After
October 2026
509.6.b.Added: Decisions made based on inaccurately represented public information may still be rewound at the discretion of the head judge. Inaccurately representing information to try to get a rewind is cheating.
Added
After
October 2026
601.3.c.6.Added: Radiance (RAD)
ChangedRenumbered
Before
July 2026
601.3.c.5.a.
Release Date: July 31st, 2026
After
October 2026
601.3.c.6.a.
Release Date: October 23rd, 2026
Added
After
October 2026
602.3.g.Added: The sideboard process described in 406.1.h. does not apply to “best of 1” limited competitions.
Added
After
October 2026
701.4.b.1.Added: If no randomized portion of the deck exists and it is possible, judges may complete remedies without shuffling.
Added
After
October 2026
701.4.b2.Added: If judges can’t confidently determine the full randomized portion of a deck, they may shuffle as much of the deck as needed to perform a remedy.
Added
After
October 2026
701.5.b.3.Added: When performing a simple rewind, if the action being rewound required the player to recycle/exhaust runes for payment, instruct that player to unrecycle/ready those runes.
Changed
Before
July 2026
702.1.b.
Repeated game play error [Warnings] can upgrade to [Game Loss].
After
October 2026
702.1.b.
Except for 702.17, repeated game play error [Warnings] can upgrade to [Game Loss].
Changed
Before
July 2026
702.1.b.1.
Except for 702.17, if a player commits the same exact category of game play error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss].
After
October 2026
702.1.b.1.
If a player commits the same exact category of game play error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss].
Added
After
October 2026
702.1.d.Added: Certain penalties, such as Forgetting to Draw Cards, that would usually be disadvantageous to the erroring player can upgrade in severity if they occur in a situation where the error is obviously advantageous for them.
Added
After
October 2026
702.1.d.1.Added: Judges should only upgrade these penalties when the advantage is obvious. If it is ambiguous, judges should not upgrade.
Added
After
October 2026
702.1.e.Added: Certain penalties, such as Channeling Too Few Runes, refer to a “full round cycle”. A full round cycle completes when the player whose turn the error occurred on begins their next turn.
Changed
Before
July 2026
702.8.b.1.
If a cost is overpaid and it is still the turn where the cost was paid, the overpaying player is considered to have the extra resources floating in their resource pool.
After
October 2026
702.8.b.1.
If possible, perform a simple rewind to before the card or ability was put on the chain. If a simple rewind is not possible, instruct the players to continue playing.
Changed
Before
July 2026
702.9.b.3.
If rewinding is not possible, instruct the players to continue playing.
After
October 2026
702.9.b.3.
If neither is possible, instruct the players to continue playing.
Changed
Before
July 2026
702.13.
Facedown Card Error [Warning]: A player places a card into a facedown zone in a manner other than how they are entitled to under the Core Rules.
After
October 2026
702.13.
Facedown Card Error [Warning]: A player adds a card to a facedown zone or removes a card from a facedown zone in a manner other than how they are entitled to under the Core Rules.
Changed
Before
July 2026
702.13.b.
Remedies:
After
October 2026
702.13.b.
Example: Moving a hidden card from a battlefield to a hand or Main Deck illegally.
Added
After
October 2026
702.13.c.Added: Remedies for illegally added cards:
ChangedRenumbered
Before
July 2026
702.13.b.2.
If the error is caught after additional game actions have been taken but before any cards have been added to the zone where the illegal card came from (such as a new card being drawn), return the illegal card to that zone and replace it with a random card from that zone that is legal for the facedown zone and resume play.
After
October 2026
702.13.c.2.
If the error is caught after additional game actions have been taken but before any unknown cards have been added to the zone where the illegal card came from (such as a new card being drawn), return the illegal card to the zone it came from and replace it with a random card from that zone that is legal for the facedown zone and resume play.
ChangedRenumbered
Before
July 2026
702.13.b.2.b.
If the error is caught after cards have been added to the zone where the illegal card came from, this penalty upgrades to [Game Loss].
After
October 2026
702.13.c.2.b.
If the error is caught after unknown cards have been added to the zone where the illegal card came from, this penalty upgrades to [Game Loss].
Added
After
October 2026
702.13.d.Added: Remedies for illegally removed cards:
Added
After
October 2026
702.13.d.1.Added: If the error is caught during the turn it occurred, and the card is easily identifiable and recoverable, return the card to the zone it came from and resume play.
Added
After
October 2026
702.13.d.2.a.Added: If the error is caught on a later turn or the card is not easily identifiable and recoverable, this penalty upgrades to[Game Loss].
Changed
Before
July 2026
702.17.a.
Generally this error occurs when a player’s opponent commits a game play error and the player doesn’t call a judge immediately.
After
October 2026
702.17.a.
Generally this error occurs when a player’s opponent commits a game play error (excluding missed beneficial triggers) and the player doesn’t call a judge immediately.
Removed
Before
July 2026
703.4.a.5.a.Removed: At Professional OPL, extra cards stored in the deck box this way upgrades to a [Game Loss].
Added
After
October 2026
703.4.b.Added: Remedies when a player forgets to select their Chosen Champion during setup:
Added
After
October 2026
UnnumberedAdded: If the error is caught before the start of the first player’s turn, restore the deck to its correct state and instruct players to proceed.
Added
After
October 2026
703.4.b.1.Added: At Casual OPL, if the error is caught after the start of the first player’s turn, instruct the erroring player to search the randomized portion of their main deck, their hand and sideboard for a legal chosen champion and place it in their chosen champion zone, then shuffle the randomized portion of their main deck. If the champion came from their hand, instruct them to draw a card.
Added
After
October 2026
703.4.b.1.a.Added: If none are found, instruct players to continue playing with the erroring player’s chosen champion zone empty.
Added
After
October 2026
703.4.b.2.Added: At Competitive OPL, if the error is caught after the start of the first player’s turn, a judge searches the randomized portion of the erroring player’s main deck and hand for a copy of their registered game one chosen champion and move it to their chosen champion zone, then shuffle the randomized portion of their main deck. If the champion came from their hand, instruct them to draw a card.
Added
After
October 2026
703.4.b.2.a.Added: If none are found, instruct players to proceed with the erroring player’s chosen champion zone empty.
Added
After
October 2026
UnnumberedAdded: At Professional OPL, if the error is caught after the start of the first player’s turn, instruct players to proceed with the erroring player’s chosen champion zone empty.
Added
After
October 2026
703.4.b.3.Added: Purposely leaving your Chosen Champion zone empty during setup to gain an advantage is cheating. See 704.8 for more information about cheating.
ChangedRenumbered
Before
July 2026
703.4.b.
Remedies:
After
October 2026
703.4.c.
Other Remedies:
ChangedRenumbered
Before
July 2026
703.4.b.1.
If the error is caught by any player before opening hands have been drawn, restore the deck to its correct state if possible and instruct players to proceed.
After
October 2026
703.4.c.1.
If the error is caught before opening hands have been drawn, restore the deck to its correct state if possible and instruct players to proceed.
ChangedRenumbered
Before
July 2026
703.4.b.3.
If the error is caught by a player other than the erroring player after opening hands have been drawn, the penalty is upgraded to [Game Loss].
After
October 2026
703.4.c.3.
If the error is caught by anyone other than the erroring player after opening hands have been drawn, the penalty is upgraded to [Game Loss].
Removed
Before
July 2026
703.4.b.3.a.Removed: At casual or competitive OPL, if the error is a player forgetting to move their Chosen Champion from their Main Deck to the chosen champion zone at setup, the judge may downgrade the penalty to a [Warning] and restore the gamestate if possible, regardless of who caught the error or at which stage of the game it occurred.
Removed
Before
July 2026
703.4.b.3.b.Removed: Players may request a judge check an opponent’s deck for legality. (Example: A player believes an opponent has a sideboard card in the first game.)
ChangedRenumbered
Before
July 2026
703.4.b.4.
If restoring the deck to its correct state is not possible, the penalty is upgraded to [Game Loss].
After
October 2026
703.4.c.4.
In either case, if restoring the deck to its correct state is not possible, the penalty is upgraded to [Game Loss].
Removed
Before
July 2026
703.4.b.4.a.Removed: When applying a remedy for a missing Chosen Champion is applicable, if it occurs at any point after opening hands have been drawn and no copies of the Chosen Champion are available in the Main Deck to move to the Chosen Champion zone to restore the gamestate, the penalty may be downgraded to a [Warning] and gameplay can continue without the erroring player having a champion in the Chosen Champion zone.
ChangedRenumbered
Before
July 2026
703.4.b.4.b.
Example: A player has two total copies of Traveling Merchant on their registered decklist, one in their Main Deck and one in their Sideboard. During game one of a match a player draws and plays one Traveling Merchant. On a later turn, they draw the second copy and realize they forgot to de-sideboard. At this point, restoring the deck is not possible.
After
October 2026
703.4.c.4.a.
Example: A player has two total copies of Traveling Merchant on their registered decklist, one in their Main Deck and one in their Sideboard. During game one of a match a player draws and plays one Traveling Merchant. On a later turn, they draw the second copy and realize they forgot to de-sideboard. At this point, since both Traveling Merchants have been drawn, restoring the deck is not possible as there is no easy 1 to 1 swap that can be made to restore the correct deck state.
Added
After
October 2026
703.4.c.5.Added: At Professional OPL, extra cards in a player’s deck box as described in 703.4.a.5. upgrades this penalty to [Game Loss].
ChangedRenumbered
Before
July 2026
703.4.b.5.
If the cards required to correct the deck cannot be acquired in a timely manner, the head judge can issue a proxy.
After
October 2026
703.4.d.
For all deck presentation errors, if the cards required to correct the deck cannot be acquired in a timely manner, the head judge can issue a proxy.
Added
After
October 2026
703.4.e.Added: During matches, players may request a judge check an opponent’s deck for legality. (Example: A player believes an opponent has a sideboard card in the first game.)
Added
After
October 2026
703.9.g.Added: Violating electronic devices policies will result in an outside assistance [Warning].
Changed
Before
July 2026
703.10.b.
Playing other formats of Riftbound other than the one designated for the tournament with the appropriate registered decklist may not be used to determine a winner.
After
October 2026
703.10.b.
Playing other formats of Riftbound other than the one designated for the tournament with the appropriate decklist may not be used to determine a winner.
Added
After
October 2026
703.10.d.Added: A Professional OPL, the penalty is upgraded to [Disqualification]. This should be clearly communicated to all players at the start of a Professional OPL event.
Added
After
October 2026
703.10.e.Added: Knowingly attempting to improperly determine a winner or attempting to goad an opponent into doing so is cheating. See 704.8 for more information about cheating.

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