Rules Documents

Tournament Rules Changes (March 30, 2026)

Changes between the July 2025 and March 2026 Riftbound Tournament Rules.

Badges identify Added, Changed, and Removed rules. Removed wording is struck through, while added wording is highlighted. Each change appears with the unchanged rules needed to preserve its context; other unchanged rules are omitted. Rule numbers open the corresponding source document in a new tab.

000. in Tournament Rules 2026-03-30 (opens in a new tab)Golden RuleAdded

  1. 001. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    The tournament rules exist to ensure anyone who attends a Riftbound organized play event has a fun, equitable, fair, safe and consistent experience. They aim to empower competitors and judges to work together to have mutual expectations and understandings.

200. in Tournament Rules 2026-03-30 (opens in a new tab)Definitions

204. in Tournament Rules 2026-03-30 (opens in a new tab)Competition Roles: Every attendee at a competition has at least one of the following roles.

  1. 204.5. in Tournament Rules 2026-03-30 (opens in a new tab)

    Floor Judge: Floor judges respond to players and spectators who have questions about rules and regulations, and/or need judgment on the same, and their responsibilities include:

    1. 204.5.a. in Tournament Rules 2026-03-30 (opens in a new tab)

      Answering questions about rules, interactions among cards, providing Watcher wordings, or derived game state.

      1. 204.5.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At high OPL, judges may not answer direct questions about the results of game actions a player has not yet taken. In these situations, players must ask hypothetical questions about the rules. Examples:

        1. 204.5.a.1.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Inappropriate question: “If I attack and conquer this battlefield with my Tryndamere, Barbarian, will I score the winning point?”

        2. 204.5.a.1.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Appropriate question: “Can point scoring abilities like Tryndamere’s score you the winning point?”

        3. 204.5.a.1.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Judges may ask players to rephrase their questions to be appropriate where possible.

    1. 204.8.c. in Tournament Rules 2026-03-30 (opens in a new tab)

      Spectators have responsibilities, including:

      1. 204.8.c.2. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        Calling to the attention of a judge any rules or policy violation they observe while spectating.

        1. 204.8.c.2.a. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

          At Casual and Competitive OPL, spectators can ask players to pause play while they call a matter to a judge’s attention.

      2. 204.8.c.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At Casual and Competitive OPL, spectators can ask players to pause play while they alert a judge of a potential issue.

      3. 204.8.c.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At Professional OPL, spectators can’t ask players to pause play, but they can still alert a judge of a potential issue.

205. in Tournament Rules 2026-03-30 (opens in a new tab)Organized Play Level (OPL): OPL is shorthand that helps communicate expectations to players and judges.

  1. 205.2. in Tournament Rules 2026-03-30 (opens in a new tab)

    Casual (low): Most competitions are casual and are focused on fun and social interaction, not rules enforcement.

    1. 205.2.c. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Generally, violations at this level have lower penalties, and which are covered below in X.Y.Zsection 700 in Tournament Rules 2026-03-30 (opens source rules in a new tab).

  2. 205.3. in Tournament Rules 2026-03-30 (opens in a new tab)

    Competitive (high): These competitions have significant rewards, which may include invitations or advantages at the Professional level.

    1. 205.3.c. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Generally, violations at this level have stricter penalties, and which are covered below in X.Y.Zsection 700 in Tournament Rules 2026-03-30 (opens source rules in a new tab).

  3. 205.4. in Tournament Rules 2026-03-30 (opens in a new tab)

    Professional (high): These competitions have significant rewards and prestige.

    1. 205.4.c. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Generally, violations at this level have the strictest penalties, and which are covered below in X.Y.Zsection 700 in Tournament Rules 2026-03-30 (opens source rules in a new tab).

300. in Tournament Rules 2026-03-30 (opens in a new tab)Eligibility

  1. 301. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Anyone is eligible to participate as a player in Riftbound competitions, unless you arethe player is:

    1. 301.5. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Prohibited by law, the rules or policy of the COCompetition Organizer, or by the venue’s rules or policy.

  2. 302. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Anyone is eligible to participate as a competition official, unless you arethe player is:

400. in Tournament Rules 2026-03-30 (opens in a new tab)Policies

401. in Tournament Rules 2026-03-30 (opens in a new tab)Deck Registration

  1. 401.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Other player’s decklists are normally considered private information. The head judge of an event may run that event or the final rounds of that event using an open decklist policy. In this case, all players’ decklists will be considered public information.

    1. 401.5.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      In an open decklist competition, each round players are provided with their opponent’s decklist to review at the start of the match and in between games of the match. Players may not review decklists during gameplay.

    2. 401.5.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Typically, professional OPL competitions should be run with open decklists, but it is ultimately up to the discretion of the head judge regardless of the event level.

403. in Tournament Rules 2026-03-30 (opens in a new tab)Sideboard

  1. 403.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    In certain competitions, players may have a group of additional cards (outside of their starting configuration) called a sideboard. See 600 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on sideboards based on competition formats.

  2. 403.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Sideboard size and contents are dictated by the competition format.

  3. 403.2. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

    In constructed format’s, a player’s sideboard must be exactly 0 or 8 cards.

  4. 403.3. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

    A sideboard can consist only of valid Main Deck cards.

  5. 403.3. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Limits on copies of named cards as defined by competition format apply to the combination of Main Deck and sideboard.

  6. 403.4. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Players may use thosesideboard cards to modify their deck after the first gamein between games of a match. Sideboard cards must be exchanged 1 for 1 with Main Deck cards.

    1. 403.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      During that time, a player may change their Chosen Champion to one from their sideboard or main deckMain Deck that matches their Legendmeets the deckbuilding rules of the competition format.

    2. 403.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      A In constructed formats, a player may not change their Runes, Legend, or Battlefields at any point after deck registration.

    3. 403.5.c. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      A player’s Main Deck must be exactly 40 cards after this process.

    4. 403.4.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      After the sideboarding process, a player’s Main Deck must meet deck size requirements dictated by the competition format.

406. in Tournament Rules 2026-03-30 (opens in a new tab)Start of Game Procedure

  1. 406.1. in Tournament Rules 2026-03-30 (opens in a new tab)

    The setup process for a game of Riftbound is defined in the Core Rules. See CR 110. Setup Process. Additionally:

    1. 406.1.f. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      For competitions run using a “best of 1” format instead of a “best of 3” format, the head judge may opt to use the altered initial setup process listed below to closer mirror the “best of 3” experience:

      1. 406.1.f.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Each player separates their Champion Legend and places it in the Legend Zone.

      2. 406.1.f.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Each player randomly selects one of their three Battlefields, and places it into the Battlefield Zone.

      3. 406.1.f.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players use the Play First Rule listed below to determine the designated player. See 407 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on the Play First Rule.

      4. 406.1.f.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The designated player chooses if they would like to go first or last.

      5. 406.1.f.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players then have the opportunity to sideboard as if they were in between games of a “best of 3” match. See 403 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on sideboards.

      6. 406.1.f.6. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        After sideboarding is complete, each player separates their Chosen Champion and places it in the Champion Zone.

      7. 406.1.f.7. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players perform shuffling steps 406.1.b.-406.1.d.3. listed above, then proceed to CR 116. Setup Process.

407. in Tournament Rules 2026-03-30 (opens in a new tab)Play First Rule

  1. 407.2. in Tournament Rules 2026-03-30 (opens in a new tab)

    Any random method that is agreed upon by all players in the current game may be used to determine the designated player.

    1. 407.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      At high OPL, during playoff matches that occur following the end of Swiss rounds, the higher ranked player from the Swiss rounds is automatically the designated player for the first game of each match.

408. in Tournament Rules 2026-03-30 (opens in a new tab)End of Match Procedure

  1. 408.2. in Tournament Rules 2026-03-30 (opens in a new tab)

    If the time limit for a competition round is reached before a winner is determined, the player whose turn it is finishes their turn.

    1. 408.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      After that player’s turn is complete, fivethree additional turns are played, and then the match ends.

    2. 408.2.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      If the game is incomplete at the end of the additional turns, a player is declared the winner of the game is the one with the highest scoreif they have a point lead of two or more. If scores are tiedno player has a point lead of two or more, the game is a draw.

    3. 408.2.c. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Additional turns are untimed, but at highprofessional OPL a judge must be present to ensure a reasonable pace of play.

  2. 408.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Single elimination matches use untimed rounds so players can play their games to a natural conclusion. In the event that single elimination rounds must use a timer, the following altered End of Match Procedure can be used to determine a winner if time runs out:

    1. 408.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      When time is reached before a winner is determined, if players are in-between games, if a player has more game wins in the match they win the match. If game wins are tied, proceed to 408.4.d in Tournament Rules 2026-03-30 (opens source rules in a new tab).

    2. 408.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      When time is reached before a winner is determined, if players are in the middle of a game, the player whose turn it is finishes their turn.

    3. 408.4.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      After that player’s turn is complete, three additional turns are played. At the conclusion of those additional turns:

      1. 408.4.c.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If a player has the most points in the current game, they win that game. Then, if a player has more game wins in the match, they win the match. If the game score is tied, proceed to 408.4.d in Tournament Rules 2026-03-30 (opens source rules in a new tab).

      2. 408.4.c.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If the point score of the current game is tied, but a player has the most game wins in the match, that player wins the match.

      3. 408.4.c.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If the point score of the current game is tied and the game score of the match is tied, players continue to play until the next point is scored. The player who scores that point wins the match. This does not remove normal scoring restrictions if the next point is the Final Point. See CR 448.1.a. for Final Point details.

    4. 408.4.d. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      If the game score is tied and a new game needs to be started, players start the new game and act as though time immediately runs out, beginning the process of 408.4.a in Tournament Rules 2026-03-30 (opens source rules in a new tab)., except with five additional turns following the first player's turn before moving into sudden death scoring as described in 408.4.c.3 in Tournament Rules 2026-03-30 (opens source rules in a new tab). if the point score is tied at the end of those turns.

409. in Tournament Rules 2026-03-30 (opens in a new tab)Tiebreakers

  1. 409.2. in Tournament Rules 2026-03-30 (opens in a new tab)

    In these cases, the following tiebreakers should be applied in order:

    1. 409.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player with higher opponents’ mean (average) match win percentage.

    2. 409.2.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player with higher game win percentage.

    3. 409.2.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player with higher opponents’ mean (average) game win percentage.

    4. 409.2.a. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      The player with higher game win%

    5. 409.2.b. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      The player with higher opponents’ mean (average) match win%

    6. 409.2.c. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      The player with higher opponents’ mean (average) game win%

410. in Tournament Rules 2026-03-30 (opens in a new tab)Concessions and Intentional Draws

  1. 410.4. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Players can’t go to lengths to scout other match results before deciding to concede or draw their match and need to remain in their seats while their match is in progress.

416. in Tournament Rules 2026-03-30 (opens in a new tab)Taking Notes

  1. 416.4. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Players may not refer to notes from outside the current gamematch, including notes from previous matches, during games.

419. in Tournament Rules 2026-03-30 (opens in a new tab)Proxies and Alters

  1. 419.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    By judge discretion, alters may not be allowed to be used during matches that are streamed or otherwise broadcast.

    1. 419.5.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Players using altered cards are responsible for having official unaltered versions of those cards to use during gameplay that is streamed or otherwise broadcast if instructed by a judge.

    2. 419.5.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      When instructed, players must replace the altered versions with the official unaltered versions before gameplay begins for a match that is streamed or otherwise broadcast.

    3. 419.5.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Alters containing material outside of Riot Games intellectual property may not be permitted during matches that are streamed or otherwise broadcast.

420. in Tournament Rules 2026-03-30 (opens in a new tab)Card LanguageAdded

  1. 420.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Players may include official Riftbound cards of any language in their decks during deckbuilding and gameplay.

  2. 420.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    A player may call a judge at any time to get the Watcher wording for any card in the language of their preference.

421. in Tournament Rules 2026-03-30 (opens in a new tab)Shuffling

  1. 421.8. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    When two or more cards are recycled to your Mainthe player’sMain Deck as part of a single action, the above procedures 1-7 should be followed for that group of cards to properly randomize them before recycling them.

422. in Tournament Rules 2026-03-30 (opens in a new tab)Sleeves

  1. 422.2. in Tournament Rules 2026-03-30 (opens in a new tab)

    If a player chooses to do this, all such sleeves must be identical and all cards in a deck must be placed in sleeves in the same manner. Cards in decks must have the same number of layers and be the same orientation at all times.

    1. 422.2.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Players may use a unique sleeve or additional layer to distinguish their Chosen Champion during game setup, but must change its sleeve to match their Main Deck if it would enter a zone whose information level is private during gameplay. See CR 127. Privacy for information types.

  2. 422.6. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    At high OPL, using sleeves for the Main Deck, Rune Deck and Battlefields is a requirement. At low OPL, using sleeves can be required at the discretion of the head judge.

500. in Tournament Rules 2026-03-30 (opens in a new tab)Communication

501. in Tournament Rules 2026-03-30 (opens in a new tab)Requirements

  1. 501.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    In team events, communication between teammates is allowed and encouraged, but it must be done in a reasonably timely manner. See 703.2 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on Slow Play.

502. in Tournament Rules 2026-03-30 (opens in a new tab)Information

  1. 502.6. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Players must announceacknowledge changes to public information that result from their cards and effects. as those effects would have an observable impact on the game. See 506.3.d in Tournament Rules 2026-03-30 (opens source rules in a new tab). for examples of observable impact.

504. in Tournament Rules 2026-03-30 (opens in a new tab)Sequencing

  1. 504.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    When something is recycled, it must be immediately put on the bottom of the appropriate deck.

    1. 504.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added
      Example: A player may not keep their recycled runes facedown on the board to track Energy.
    2. 504.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Failure to recycle in this way is a Communication Violation. See 703.5 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on Communication Violations.

506. in Tournament Rules 2026-03-30 (opens in a new tab)Triggered Abilities

  1. 506.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Accountable Player: The player responsible for putting a triggered ability on the chain, as defined by the core rules. See CR 375. Triggered Abilities for more information on triggered abilities.

    1. 506.1.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The accountable player for triggers sourced from battlefields depends on control of the battlefield and is not automatically the player who brought the battlefield to the game. See CR 184.6. For more information on battlefield abilities.

  2. 506.1. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

    Players have a responsibility to remember their own triggered abilities.

    1. 506.1.a. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      Triggers caused by battlefields are controlled by the player triggering them, not the player who owns the battlefield.

  3. 506.2. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Players are not required to notify other players of triggered abilities when they don’t controlare not the accountable player, but they may if they wish.

    1. 506.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      At low OPL, it a player is not required to notify other players of their triggerstriggered abilities when they are not the accountable player, but it is encouraged for sportsmanship and learning.

  4. 506.3. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Players The accountable player must announceacknowledge their triggers when by the time they occurwould have an observable impact on the game. If they do not, they are forgotten.

    1. 506.3.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      A trigger is considered forgotten once its point of observable impact has been reached and a new game action is taken without the accountable player acknowledging the trigger.

    2. 506.3.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Players can’t abuse ruled to be abusing this rule to intentionally forget their mandatory triggers that they are the accountable player for will be penalized. See 702.2 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information about missed triggers as a penalty.

    3. 506.3.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      For triggers that occur “At the start of each player’s first Beginning Phase”, the accountable player has the full duration of the turn in which the trigger occurs to acknowledge the trigger before it's considered forgotten, regardless of its observable impact. (Example cards: Obelisk of Power and The Arena’s Greatest.)

    4. 506.3.d. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Examples of observable impact:

      1. 506.3.d.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The trigger would change a point total. (Example card: Ahri, Alluring)

      2. 506.3.d.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The trigger would change a rune total. (Example card: Startipped Peak)

      3. 506.3.d.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The trigger would add a Buff token to a unit. (Example card: Sett, Brawler)

      4. 506.3.d.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The trigger would impact combat or other game procedures. A card that reads “When you play a spell, give me +1 Might this turn.” does NOT have an immediate observable impact. It has an observable impact once it’s Might would be relevant. (Example card: Ravenbloom Student)

      5. 506.3.d.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A trigger would cause a player to draw or discard. (Example card: Traveling Merchant)

      6. 506.3.d.6. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A trigger would cause a game object to be exhausted or readied. (Example card: Miss Fortune, Captain)

      7. 506.3.d.7. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A trigger would cause a unit to move. (Example card: Stealthy Pursuer)

      8. 506.3.d.8. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player asks for public information that would be impacted by a trigger. See 502 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on public information.

      9. 506.3.d.9. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player would be required to make a choice of whether or not to place an optional trigger on the chain. (Example: Overzealous Fan)

  5. 506.5. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    A triggered ability that was forgotten is still considered to have triggered for the purpose of non-optional “once a turn” First time” or similarly restricted triggers.

509. in Tournament Rules 2026-03-30 (opens in a new tab)Player RewindChanged

  1. 509.3. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

    A player can rewind and make a different decision about an action just taken if and only if they have not gained any new information since taking the action, and a judge allows it.

  2. 509.4. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

    Judges who can’t be sure a player gained no information should not allow that player to rewind.

  3. 509.5. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

    Teammates recommending a player rewind a decision before any other information is gained should not itself be considered new information.

  4. 509.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    At low OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) as long as no new action has been taken by either player. The change in decision does not need to be immediate.

  5. 509.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    At high OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) if no new action has been taken by either player, a judge allows it, and the following is true:

    1. 509.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player wants to make a different decision for a spell or ability immediately after all choices have been made and communicated for putting it onto the chain. Example:

      1. 509.4.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player plays Discipline indicating a unit. They immediately change their mind and choose a different unit, or choose not to play the Discipline at all.

    2. 509.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player wants to make a different decision for playing a unit or gear immediately after playing it to a location. Example:

      1. 509.4.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player plays Traveling Merchant to Reaver’s Row. They immediately change their mind and choose to play it to their base instead, or choose not to play it at all.

    3. 509.4.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player wants to make a different decision immediately after making a choice such as moving a unit to a location or discarding a card. Example:

      1. 509.4.c.1.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player moves Pouty Poro to Void Gate. They immediately change their mind and choose to move an additional unit there as well, or they decide not to move at all.

    4. 509.4.d. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      The player wants to undo a decision to exhaust or recycle runes.

      1. 509.4.d.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.

  6. 509.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Intentionally attempting to reverse decisions to gain information from an opponent is considered angle shooting. Players may not change their decisions based on an opponent’s physical reaction or as a response to an opponent starting to take a game action. See 704.4 in Tournament Rules 2026-03-30 (opens source rules in a new tab). for more information on angle shooting.

  7. 509.6. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    While changing decisions as described above is allowed, players must still maintain an appropriate pace of play. See 703.2 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on Slow Play.

600. in Tournament Rules 2026-03-30 (opens in a new tab)Competition Formats

601. in Tournament Rules 2026-03-30 (opens in a new tab)Constructed

    1. 601.1.c. in Tournament Rules 2026-03-30 (opens in a new tab)

      In competitions where a sideboard is allowed:

      1. 601.1.c.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        A player’s sideboard must be exactly 0can include 8 or 8fewer cards.

      2. 601.1.c.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player may change their Chosen Champion to one from their sideboard or main deck that matches their Legend whenever sideboarding would be allowed.

    1. 601.2.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Until set release parity is reached, regional limitations on the legality of cards will be enforced according to the official product launch date in the region where an event is being held.

    2. 601.2.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      If an existing card is reprinted in a new set, but its collector number is not within the normal numbering of that set, it does not affect the card's format legality.

      1. 601.2.c.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added
        Example: A card with collector number 300/250 is not automatically legal within the standard format of that set.
    1. 601.3.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Each standardStandard consists of the current year’s sets plus the previous year’s sets.

        1. 601.3.c.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Rest of world legal date - 5/8/26

602. in Tournament Rules 2026-03-30 (opens in a new tab)Limited

    1. 602.1.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      A limited competition is one where all product needed for play is provided during the competition.

      1. 602.1.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)

        A card may only be included in a limited deck if it is provided to the player as part of the competition.

        1. 602.1.a.1.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          For some limited competitions, players may be given additional promotional cards that the head judge will specify are not part of that player’s limited card pool and can’t be used for that event.

      2. 602.1.a.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players may utilize any number of the 6 basic Runes from any source, even if they are not in the player’s provided card pool.

      3. Open unnumbered entry in Tournament Rules 2026-03-30 (opens in a new tab)

        Players may utilize as many “blank” battlefields as they need for limited gameplay. See 602.3.d in Tournament Rules 2026-03-30 (opens source rules in a new tab). below for more information on “blank” battlefields.

        Added
    1. 602.5.a. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      In limited formats at low OPL, players may freely change the composition of their deck and sideboard between matches.

    2. 602.5.b. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      In high OPL, this is not allowed and must be communicated as such by the head judge.

    1. 602.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      There is no guarantee that the composition or distribution of any specific sealedunopened product is correct.

    1. 602.3.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      602.1.a. The rules for constructing a Riftbound deck are found in CR 101. Deck Construction, except where modified here below for limited formats.

    2. 602.3.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      At high OPL, players may not use electronic devices to take notes or as a strategic aid during deckbuilding. At low OPL, this can be allowed by the head judge.

    3. 602.3.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      At high OPL, players may not receive any outside assistance during deckbuilding. At low OPL, this can be allowed by the head judge.

    4. 602.3.d. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Limited decks can use battlefields from their provided card pool or any number of "blank" battlefields. Players may opt to use “blank” battlefields in place of battlefields they received in their provided card pool.

      1. 602.3.d.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        “Blank” battlefields function as battlefields that do not have any rules text. Otherwise, they adhere to all other normal battlefield rules as defined in the Core Rules.

      2. 602.3.d.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At low OPL, “Blank” battlefields can be represented by anything agreed upon by all players in the game.

        1. 602.3.d.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At high OPL, “Blank” battlefields must be represented by any official Riftbound card, put in an opaque card sleeve with the cardback facing outwards.

    5. 602.3.e. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      At high OPL, players must register a starting configuration from the card pool provided and must register the remaining contents of their card pool as their sideboard.

      1. 602.3.e.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players must use their registered starting configuration in the first game of each match.

      2. 602.3.e.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Legend, Chosen Champion, and Rune deck composition must be registered as part of a player’s starting configuration.

      3. 602.3.e.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        For “best of 1” competitions, players must register three battlefields to randomly select from during the start of game procedure, including any “blank” battlefields they wish to use.

      4. 602.3.e.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        For “best of 3” competitions, players may select any battlefield from their card pool or a “blank” battlefield during the start of game procedure.

        1. 602.3.e.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Players may only use a specific copy of a battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their provided card pool.

    6. 602.3.f. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      At low OPL, starting configuration registration is not required and players may freely change the composition of their starting deck and sideboard between games and matches unless otherwise specified by the head judge.

    7. 602.3.g. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      For card pool generation and deck construction rules specific to each limited format, see Limited Formats below.

      1. 602.1.a. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        The rules for constructing a Riftbound deck are found in CR 101. Deck Construction, except where modified here below for the Sealed play format.

      2. 602.4.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        Sealed Deck is a limited format where players are each provided with 6 unopened Riftbound booster packs to open and use to construct their deck.

      3. 602.4.a.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Main Decks for sealed decks must be at least 25 cards, but can be more.

      4. 602.1.c. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        Main Decks in Sealed Deck are exactly 25 cards.

      5. 602.4.a.3. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        The domain identity of a limitedsealed deck is any three domains, or any domain plus the domains of its the deck’s Champion Legend (if it has one).

        1. 602.4.a.3.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          A sealed deck may playcontain any signature spells that are fully included in its domain identity, even if they do the deck does not include the corresponding champion.

          1. 602.4.a.3.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed
            Example: A sealed main deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
      6. 602.4.a.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players may only include Runes from any source in their Rune Deck that match the domain identity of their sealed deck.

      7. 602.4.a.5. in Tournament Rules 2026-03-30 (opens in a new tab)

        A sealed deck is still legal if it has no Champion Legend or Chosen Champion.

        1. 602.4.a.5.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          A player may opt not to use a Champion Legend or a Chosen Champion in their sealed deck even if they openedhave one in their provided packscard pool.

        2. 602.4.a.5.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          If a player's deck doesn't include bothis missing a Champion Legend and/or a Chosen Champion, they draw a card at the start of their first beginning phaseBeginning Phase each game. (If they have neitherboth are missing, they still only draw one card.)

      8. 602.4.a.6. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        The normal limits on copies of named or signature cards do not apply.

        The normal restrictions on quantities of named or signature cards do not apply. For example, a player may use 10 Pouty Poro in their Main Deck if they received them in the provided card pool.

        1. 602.4.a.6.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          The “Unique” keyword does not apply in sealed.

      9. 602.1.h. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        Sealed decks must have at least three battlefields available, so if any are not included in the cards provided to the player as part of the competition, the player may use a blank battlefield represented by a facedown card.

        1. 602.1.h.1. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

          A player may opt to use blank battlefields in place of battlefields they opened.

        2. 602.1.h.2. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

          Players may select any battlefield from their sealed card pool during game start procedure.

          1. 602.1.h.2.a. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

            In events where sealed deck registration is required, players must register a battlefield to be used in the first game of a match.

          2. 602.1.h.2.b. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

            Players may only use a specific battlefield once per match, but may use the same named battlefield as many times as they have copies of it in their sealed card pool.

      10. 602.1.i. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        Players may use the six basic Runes from any source for play in a limited competition, even if they were not in the cards provided to the player as part of the competition.

        1. 602.1.i.1. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

          Players may only include runes that match the domain identity of their main deck.

      11. 602.1.k. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        Players may not use electronic devices to take notes or as a strategic aide during sealed deck building.

      12. 602.4.a.7. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        In competitions where a sideboard is allowed, a limitedA sealed deck’s sideboard is every card provided to the player as part of the competition that isn’t used in their starting deck constructionconfiguration, unless otherwise specified. See 403 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on sideboards.

        1. 602.4.a.7.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Additionally, players may change their domain identity, Rune Deck, Legend, and Chosen Champion while sideboarding as long as the resulting deck still meets 602.4.a.2-602.4.a.4.

        2. 602.1.f.1. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

          Players may change their domain identities while sideboarding as long as the resulting deck still meets c-d.

      13. 602.4.a.8. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        Sealed Pool Registration & Deck Construction

        1. 602.4.a.8.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          InAt high OPL, the head judge must require registration of the sealed pool prior to deck construction.

        2. 602.4.a.8.d. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Players verify that the product has the correct undamaged quantity of cards and rarity distribution. If a pack with an error is found, call a judge to replace the pack if possible.

        3. 602.4.a.8.f. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          Repeat c the steps outlined in 602.4.8.c-e but with (B) opening and (A) observing.

        4. 602.4.a.8.h. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          After registration is complete, each player returns the pool and registration sheet to the other sideplayer.

        5. 602.4.a.8.k. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          It’s recommended that players be given 20 minutes for deck registration and 30 minutes for deck construction. Deck construction can be increased to 45 minutes for prerelease or releaselow OPL events where players are experiencing the cards for the first time, such as pre-rift and release events.

        6. 602.4.a.8.l. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          The starting deck constructed is configuration and sideboard are registered on the same sheet as the total card pool.

      14. 602.4.a.9. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        Preconstructed Decks in LimitedSealed Competitions

        1. 602.4.a.9.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

          Some competitions or portions of competitions provide preconstructed decks for players to use. These are considered limitedsealed decks.

        2. 602.4.a.9.b. in Tournament Rules 2026-03-30 (opens in a new tab)

          Players must use exactly the decks provided, except as modified by any addenda to the competition.

          1. 602.4.a.9.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

            This may override the limitedsealed deck construction rules above.

      1. 602.4.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Draft is a limited format where players are each provided with 3 unopened Riftbound booster packs to open and draft amongst other players.

      2. 602.4.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Draft groups consist of as close to eight players as possible, seated randomly around a table. Draft process is as follows:

        1. 602.4.b.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Each player opens one of their boosters, removes the Rune or token, then looks through the remaining contents to ensure there are thirteen undamaged cards in the pack with a correct rarity distribution.

          1. 602.4.b.2.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            Players can keep the Rune or token they opened.

          2. 602.4.b.2.a.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            If an opened pack has an error, players must call a judge to replace the pack if possible.

        2. 602.4.b.2.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Once pack contents are verified, players will look through the cards in their pack and select one to draft to the top of a single unobscured facedown pile in front of them, then pass the remaining contents facedown to the player to their left. Players repeat this process with the cards passed to them until there are no cards remaining.

          1. 602.4.b.2.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            Once the first pack is completed, repeat 602.4.b.2.a-602.4.b.2.b with the second pack, except passing cards to the right.

          2. 602.4.b.2.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            Once the second pack is completed, repeat 602.4.b.2.a-602.4.b.2.b with the third pack, again passing cards to the left.

          3. 602.4.b.2.b.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            Once a card has been added to a player’s single facedown pile in front of them it is considered selected and can’t be returned to the pack.

          4. 602.4.b.2.b.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            Players must make a reasonable effort to conceal the front face of cards they have selected and cards in their current pack from other players.

        3. 602.4.b.2.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Once this process is complete, each player should have 39 cards to use as their limited card pool.

        4. 602.4.b.2.d. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At high OPL, players may not use electronic devices to take notes or as a strategic aid during drafting. At low OPL, this can be allowed by the head judge.

        5. 602.4.b.2.e. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At high OPL, players may not receive any outside assistance during drafting. At low OPL, this can be allowed by the head judge.

        6. 602.4.b.2.f. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At high OPL, during the draft process players may not reveal cards they have seen or selected, or openly discuss the draft. At low OPL, this can be allowed by the head judge.

        7. 602.4.b.2.g. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          During the draft process, players are not permitted to seek knowledge of cards fronts other drafters are viewing or have already selected through any means. Attempting to do so is cheating.

          1. 602.4.b.2.g.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

            It is not cheating for a player to see card backs of cards other players are viewing or of cards players have added to the facedown pile in front of them.

        8. 602.4.b.2.h. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At high OPL, players can’t look at the cards they have already drafted, except during intervals designated by a judge between packs. At low OPL, this is allowed at any time as long as the player is not holding other cards at the same time.

        9. 602.4.b.2.i. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At professional OPL, drafts must be timed. At competitive OPL, drafts are timed at the discretion of the head judge. At casual OPL, drafts are untimed but players must draft at a reasonable pace.

      3. 602.4.b.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Main Decks for draft decks must be at least 20 cards, but can be more.

      4. 602.4.b.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The domain identity of a draft deck is any three domains, or any domain plus the domains of the deck’s Champion Legend.

        1. 602.4.b.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          A draft deck may have any Champion Unit that is included in its domain identity as its Chosen Champion, even one that does not have a champion tag that matches its Champion Legend (if it has one).

        2. 602.4.b.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          A draft deck may contain any signature spells that are fully included in its domain identity, even if the deck does not include the corresponding champion.

          1. 602.4.b.4.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added
            Example: A draft deck with a domain identity of Fury/Body/Order could use signature spells that are Fury/Order or Body/Order, but not signature spells that are Fury/Mind or Body/Chaos.
      5. 602.4.b.5. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Players may only include Runes from any source in their Rune Deck that match the domain identity of their draft deck.

      6. 602.4.b.6. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A draft deck is still legal if it has no Champion Legend or Chosen Champion.

        1. 602.4.b.6.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          A player may opt not to use a Champion Legend or a Chosen Champion in their draft deck even if they have them among their drafted cards.

        2. 602.4.b.6.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          If a player's deck is missing a Champion Legend and/or a Chosen Champion, they draw a card at the start of their first Beginning Phase each game. (If both are missing, they still only draw one card.)

      7. 602.4.b.7. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        The normal restrictions on quantities of named or signature cards do not apply. For example, a player may use 10 Pouty Poro in their Main Deck if they selected them during the draft.

        1. 602.4.b.7.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          The “Unique” keyword does not apply in draft.

      8. 602.4.b.8. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A draft deck’s sideboard is every card drafted by the player as part of the competition that isn’t used in their starting deck configuration, unless otherwise specified. See 403 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information on sideboards.

        1. 602.4.b.8.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          Additionally, players may change their domain identity, Rune Deck, Legend, and Chosen Champion while sideboarding as long as the resulting deck still meets 602.4.b.3-602.4.b.5.

603. in Tournament Rules 2026-03-30 (opens in a new tab)2v2

  1. 603.6. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    A 2v2 competition can be either constructed or limitedsealed. In limitedsealed 2v2, the team shares a single product pool of 8 packs.

604. in Tournament Rules 2026-03-30 (opens in a new tab)Event and Round Time LimitsAdded

  1. 604.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    It’s recommended that players be given 60 minutes for rounds of play in the Swiss portion of a competitive event.

  2. 604.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    It is strongly recommended that single elimination matches use untimed rounds so players can play their games to a natural conclusion. If single elimination rounds must be timed, see 408.4 in Tournament Rules 2026-03-30 (opens source rules in a new tab). for an altered End of Match procedure.

    1. 604.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Players are still expected to play at a reasonable pace. See 703.2 in Tournament Rules 2026-03-30 (opens source rules in a new tab) the Slow Play penalty.

700. in Tournament Rules 2026-03-30 (opens in a new tab)Enforcement and Penalties

701. in Tournament Rules 2026-03-30 (opens in a new tab)General

    1. 701.1.d. in Tournament Rules 2026-03-30 (opens in a new tab)

      Judges should not intervene in games unless:

      1. 701.1.d.3. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        A They observe a situation related to Unsporting Conduct is likely to escalate.

    2. 701.1.k. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Head judges and head judges ONLY may issue penalties outside of these guidelines. They have discretion to apply harsher penalties or investigate cheating if needed. See 704.8 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information about cheating.

    1. 701.5.b. in Tournament Rules 2026-03-30 (opens in a new tab)

      Some rewinds are simple; this means rewinding only the last action completed or one currently in progress.

      1. 701.5.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Any judge may perform a simple rewind of the most recent action of a game.

      2. 701.5.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        When performing a simple rewind of a player's game action, rewind to before the action began, such as before a played card would be put on the chain. The player may then opt not to take the action, or take the action making different decisions.

      3. 701.5.b.1. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        Any judge may perform a simple rewind where they believe no information has been gained by the players.

    1. 701.6.d. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Suspended players may not enter Riftbound eventscompetitions. If a suspended player is found to have registered for an eventa competition, the organizer reserves the right to issue a disqualification at any time.

702. in Tournament Rules 2026-03-30 (opens in a new tab)Game Play Errors

    1. 702.1.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Repeated game play error [Warnings] can upgrade to [Game Loss].

      1. 702.1.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Except for 702.17 in Tournament Rules 2026-03-30 (opens source rules in a new tab), if a player commits the same exact category of game play error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss].

      2. 702.1.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At competitive OPL, if a player commits a total of 6 or more of any category of game play error [Warning] in the same event, the penalty is upgraded to [Game Loss].

      3. 702.1.b.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At professional OPL, if a player commits a total of 5 or more of any category of game play error [Warning] in the same event, the penalty is upgraded to [Game Loss].

      4. 702.1.b.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Even if a player has not yet met the threshold to upgrade their penalties, a head judge may initiate a cheating investigation if they feel it is appropriate. See 704.8 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information about cheating.

    2. 702.1.b. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      Except for 702.16 in Tournament Rules 2025-07-21 (opens source rules in a new tab), if a player commits the same category of game play error [Warning] 3 or more times in the same day of a competition, the penalty is upgraded to [Game Loss].

  1. 702.2. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Missed Trigger [No Penalty]: A The accountable player controlsfor a triggered ability and doesn’t demonstrate awareness of the trigger before the first time it would affect have an observable impact on the game in a visible fashion.

    1. 702.2.c. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Players may not attempt to cause triggered abilities controlled bywhere an opponent is the accountable player to be missed by taking game actions or otherwise prematurely advancing the game, including through otherwise acceptable shortcuts.

    2. 702.2.e. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      If missing the trigger was advantageous for the controller, and they own the card source of the trigger, this penalty is a [Warning] instead.

      If a mandatory trigger is missed by its accountable player and missing that trigger is advantageous for them, this penalty is a [Warning] instead.

      1. 702.2.f.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        If athe trigger iswas missed induring a previous turn, instruct the players to continue playing.

  2. 702.9. in Tournament Rules 2026-03-30 (opens in a new tab)

    Mispayment for Cost [Warning]: A player pays a cost underpaying its power or energy cost, or uses the incorrect domain to pay a power cost.

      1. 702.9.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        Perform If possible, perform a simple rewind if possible, to the moment before the card or ability was playedput on the chain.

  3. 702.12. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    Drawing Extra Cards [Warning]: A player draws more cards than they are entitled to under the Core Rules as the result of a limited action or a player draws cards when they are not entitled to under the Core Rules.

      1. 702.12.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If the error is caught when a player draws their opening hand during the start of game procedure and the player has not performed their mulligan yet, shuffle the extra cards into the main deck appropriately to remove the information advantage.

  4. 702.13. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

    NonpublicFacedown Card Error [Warning]: A player interacts withplaces a nonpublic card into a facedown zone in a manner other than how they are entitled to under the Core Rules.

    1. 702.13.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      This includes hiding a card that does not have the Hidden keyword.

      Example: Hiding a card that does not have the Hidden keyword.
    2. 702.13.b. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      Upgrades to [Game Loss] if a player hides a card that doesn’t have the Hidden keyword and doesn’t correct it before it has an impact on an opponent’s action.

      1. 702.13.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If the error is caught by the erroring player immediately and before any additional game actions have been taken, return the card to the zone it came from and resume play.

      2. 702.13.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If the error is caught after additional game actions have been taken but before any cards have been added to the zone where the illegal card came from (such as a new card being drawn), return the illegal card to that zone and replace it with a random card from that zone that is legal for the facedown zone and resume play.

        1. 702.13.b.2.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          If there is no available legal replacement, this penalty upgrades to [Game Loss].

        2. 702.13.b.2.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          If the error is caught after cards have been added to the zone where the illegal card came from, this penalty upgrades to [Game Loss].

  5. 702.15. in Tournament Rules 2026-03-30 (opens in a new tab)Added

    Forgetting to Ready During the Awaken Phase [No Penalty]: A player forgets to ready one or more game objects during their Awaken Phase.

      1. 702.15.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If it is still the turn the erroring player forgot to awaken, ready all game objects that should have been readied. If a game object being readied this way would put a trigger on the chain, it is not put on the chain instead.

      2. 702.15.a.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If it is no longer the turn the erroring player forgot to awaken, leave game objects in their current state and proceed with play.

    1. 702.15.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      If forgetting to ready was advantageous to the erroring player, this penalty is a [Warning] instead.

703. in Tournament Rules 2026-03-30 (opens in a new tab)Tournament Errors

    1. 703.1.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Repeated tournament error [Warnings] can upgrade to [Game Loss].

      1. 703.1.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If a player commits the same category of tournament error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss].

      2. 703.1.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At competitive OPL, if a player commits a total of 6 or more of any category of tournament error [Warning] in the same event, the penalty is upgraded to [Game Loss].

      3. 703.1.b.3. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        At professional OPL, if a player commits a total of 5 or more of any category of tournament error [Warning] in the same event, the penalty is upgraded to [Game Loss].

      4. 703.1.b.4. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        Even if a player has not yet met the threshold to upgrade their penalties, a head judge may initiate a cheating investigation if they feel it is appropriate. See 704.8 in Tournament Rules 2026-03-30 (opens source rules in a new tab) for more information about cheating.

    2. 703.1.b. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

      If a player commits the same category of tournament error [Warning] 3 or more times in the same day of a competition, the penalty is upgraded to [Game Loss].

  1. 703.3. in Tournament Rules 2026-03-30 (opens in a new tab)

    Decklist Error [Game Loss]: A player submits a decklist for registration that contains illegal elements.

      1. 703.3.a.6. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        A player’s decks contain cards that do not match their registered decklist.

      1. 703.3.b.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        The If the player ’s registered decklist is illegal, the player must correct their decklist to a legal state making as little change as possible and ensure that their deck matches the newly registered deck.

      2. 703.3.b.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If the player’s presented decks do not match their registered decklist but their presented decks are legal, the player must change their registered decklist to match their presented deck.

      3. 703.3.b.3. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        If the cards required to correct thea decklist cannot be acquired in a timely manner, the head judge can issue a proxy.

  2. 703.4. in Tournament Rules 2026-03-30 (opens in a new tab)

    Deck Presentation Error [Warning]: A player’s deck’s contents are illegal during presentation to an opponent or during gameplay.

      1. 703.4.a.1. in Tournament Rules 2025-07-21 (opens in a new tab)Removed

        A player deck does not match their registered decklist.

      1. 703.4.b.3. in Tournament Rules 2026-03-30 (opens in a new tab)

        If the error is caught by a player other than the erroring player after opening hands have been drawn, the penalty is upgraded to [Game Loss].

        1. 703.4.b.3.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          At casual or competitive OPL, if the error is a player forgetting to move their Chosen Champion from their Main Deck to the chosen champion zone at setup, the judge may downgrade the penalty to a [Warning] and restore the gamestate if possible, regardless of who caught the error or at which stage of the game it occurred.

      2. 703.4.b.4. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        If restoring the deck to its correct state is not easily possible, the penalty is upgraded to [Game Loss].

        1. 703.4.b.4.a. in Tournament Rules 2026-03-30 (opens in a new tab)Added

          When applying a remedy for a missing Chosen Champion is applicable, if it occurs at any point after opening hands have been drawn and no copies of the Chosen Champion are available in the Main Deck to move to the Chosen Champion zone to restore the gamestate, the penalty may be downgraded to a [Warning] and gameplay can continue without the erroring player having a champion in the Chosen Champion zone.

        2. 703.4.b.4.b. in Tournament Rules 2026-03-30 (opens in a new tab)Added
          Example: A player has two total copies of Traveling Merchant on their registered decklist, one in their Main Deck and one in their Sideboard. During game one of a match a player draws and plays one Traveling Merchant. On a later turn, they draw the second copy and realize they forgot to de-sideboard. At this point, restoring the deck is not possible.

704. in Tournament Rules 2026-03-30 (opens in a new tab)Unsporting Conduct

    1. 704.1.b. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      If a player commits the same category of unsporting conduct [Warning] 2 or more times throughout all days of a competitionin the same event, the penalty is upgraded to [Game Loss] and may be further upgraded at the discretion of the head judge.

    2. 704.1.c. in Tournament Rules 2026-03-30 (opens in a new tab)Added

      Infractions and penalties listed in this section aim to serve as general guidelines. Listed infractions are examples and are not exhaustive. All judges are empowered to escalate unsporting conduct issues and the head judge may apply any penalty they deem appropriate for unsporting conduct, up to and including [Disqualification].

  1. 704.8. in Tournament Rules 2026-03-30 (opens in a new tab)

    Cheating [Disqualification]: Riftbound does not tolerate cheating at any level of play.

    1. 704.8.a. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

      Cheating includes but is not limited to performing any action that results in a penalty listed under 702 in Tournament Rules 2026-03-30 (opens source rules in a new tab)-704 or 703 in Tournament Rules 2026-03-30 (opens source rules in a new tab) if it is done knowingly or maliciously to obtain an advantage.

      1. 704.8.a.1. in Tournament Rules 2026-03-30 (opens in a new tab)Changed

        This includes attempting to create game errors to use a remedy to your the player’s advantage.

      2. 704.8.a.2. in Tournament Rules 2026-03-30 (opens in a new tab)Added

        If judges suspect a player is violating the rules knowingly or maliciously, the head judge may initiate an investigation to determine if cheating occurred.

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