Rules Documents

Tournament Rules Changes (October 9, 2026)

Changes between the July 2026 and October 2026 Riftbound Tournament Rules.

Badges identify Added, Changed, and Removed rules. Removed wording is struck through, while added wording is highlighted. Each change appears with the unchanged rules needed to preserve its context; other unchanged rules are omitted. Rule numbers open the corresponding source document in a new tab.

200. in Tournament Rules 2026-10-09 (opens in a new tab)Definitions

204. in Tournament Rules 2026-10-09 (opens in a new tab)Competition Roles: Every attendee at a competition has at least one of the following roles.

  1. 204.4. in Tournament Rules 2026-10-09 (opens in a new tab)

    Head Judge: All sanctioned competitions require a Head Judge. The Head Judge is the final authority on competition rules and regulations, and their responsibilities include:

    1. 204.4.c. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Responding to floor judges who bring matters to their attention.deck

  2. 204.5. in Tournament Rules 2026-10-09 (opens in a new tab)

    Floor Judge: Floor judges respond to players and spectators who have questions about rules and regulations, and/or need judgment on the same, and their responsibilities include:

    1. 204.5.c. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Intervening in games when they see an error occur to apply the appropriate fixes and penalties. This does not apply to Missed Trigger errors. See 702.2 in Tournament Rules 2026-10-09 (opens source rules in a new tab). For more information on Missed Trigger errors.

      1. 204.5.c.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        Judges should intervene AFTER an error occurs and should not attempt to prevent a player from erroring. This does not apply to proactively intervening in cases of Unsporting Conduct.

400. in Tournament Rules 2026-10-09 (opens in a new tab)Policies

401. in Tournament Rules 2026-10-09 (opens in a new tab)Deck Registration

  1. 401.1. in Tournament Rules 2026-10-09 (opens in a new tab)

    Players in competitions are required to register their decks and sideboards (if applicable to the format) at high OPL.

    1. 401.1.b. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Even when a low OPL constructed event does not require deck registration, players are expected to use the same deck throughout the event unless given permission by the tournament organizer.

  2. 401.2. in Tournament Rules 2026-10-09 (opens in a new tab)

    A registered decklist must have a complete, unambiguous record of the player’s Champion Legend, battlefields, Main Deck including Chosen Champion, Rune Deck, and sideboard (if applicable to the format).

    1. 401.2.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      They must also include registered records of any cards selected for special additional deckbuilding rules. (Example: The three Legends selected for Neeko, Blending In must be registered on a player’s decklist and can’t be changed once they are submitted.)

402. in Tournament Rules 2026-10-09 (opens in a new tab)Deck Size

  1. 402.1. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    In a constructed event, players must registeruse a Main Deck of exactly 40 cards (including a chosen champion), 1 Legend, 12 runes, and exactly 3 battlefields each with a unique name.

403. in Tournament Rules 2026-10-09 (opens in a new tab)Sideboard

  1. 403.4. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    Players may use sideboard cards to modify their deck in between games of a match. Sideboard In constructed, sideboard cards must be exchanged 1 for 1 with Main Deck cards.

406. in Tournament Rules 2026-10-09 (opens in a new tab)Start of Game Procedure

  1. 406.1. in Tournament Rules 2026-10-09 (opens in a new tab)

    The setup process for a game of Riftbound is defined in the Core Rules. See CR 110. Setup Process. Additionally:

    1. 406.1.c. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      If a game ends due to a game loss penalty after players have selected and revealed their battlefields, players must use different battlefields for any following games in the match.

    2. 406.1.h. in Tournament Rules 2026-10-09 (opens in a new tab)

      For competitions run using a “best of 1” format instead of a “best of 3” format, the head judge may opt to use the altered initial setup process listed below to closer mirror the “best of 3” experience:

      1. 406.1.h.7. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        Players perform shuffling steps 406.1.c.-406.1.e.3406.1.d.-406.1.f.3. listed above, then proceed to CR 110. Setup Process.

410. in Tournament Rules 2026-10-09 (opens in a new tab)Concessions and Intentional Draws

  1. 410.4. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    Players can’t scout other match results before deciding to concede or draw their match and need to remain in their seats while their match is in progress. Violating this policy is considered an unsporting minor penalty. (See 704.2 in Tournament Rules 2026-10-09 (opens source rules in a new tab). for Unsporting Minor penalties.)

411. in Tournament Rules 2026-10-09 (opens in a new tab)Deck Checks

  1. 411.3. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    Deck Random deck checks for should occur at the players instart of a match should occurround, after players have randomized and presented their decks, but before opening hands are drawn and should verify all elements of the registered decks.

    1. 411.3.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      A deck check can be performed after the mulligan procedure is complete as long as play has not begun and each player’s hand is preserved.

416. in Tournament Rules 2026-10-09 (opens in a new tab)Taking Notes

  1. 416.4. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    Players may not refer to notes from outside the current match, including written notes from previous matches, during games.

  2. 416.5. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    Between games, players may refer to written notes they made prior to the match. They do not have to reveal these notes to opponents. Players may consult such notes during sideboarding and after battlefields are revealed, but must stop once opening hands are drawn (before mulligans).

419. in Tournament Rules 2026-10-09 (opens in a new tab)Proxies and Alters

  1. 419.4. in Tournament Rules 2026-10-09 (opens in a new tab)

    Alters are allowed in competition only if the modifications do not:

    1. 419.4.a. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Modify or obscure the card name , Might/Might Bonus, or cost, or make the art unrecognizable.

422. in Tournament Rules 2026-10-09 (opens in a new tab)Sleeves

  1. 422.2. in Tournament Rules 2026-10-09 (opens in a new tab)

    If a player chooses to do this, all such sleeves must be identical and all cards in a deck must be placed in sleeves in the same manner. Cards in decks must have the same number of layers and be the same orientation at all times.

    1. 422.2.b. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Players may use a unique sleeve or additional layer to distinguish their Chosen Champion during game setup, but must change its sleeve to match their Main Deck if it would enter a zone whose information level is private or secret during gameplay. See CR 128. Privacy for information types.

500. in Tournament Rules 2026-10-09 (opens in a new tab)Communication

502. in Tournament Rules 2026-10-09 (opens in a new tab)Information

  1. 502.4. in Tournament Rules 2026-10-09 (opens in a new tab)

    The additional relevant public information includes:

    1. 502.4.b. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      If the end of match procedure has entered additional turns and where in the additional turns players are. Players must announce and acknowledge additional turns as they occur. (See 408 in Tournament Rules 2026-10-09 (opens source rules in a new tab) for more information on End of Match Procedure.)

  2. 502.11. in Tournament Rules 2026-10-09 (opens in a new tab)Added

    Players are not required to share private information, and may bluff in regards to their private information.

505. in Tournament Rules 2026-10-09 (opens in a new tab)Loops

  1. 505.2. in Tournament Rules 2026-10-09 (opens in a new tab)Added

    Each iteration of a loop must contain identical, non-conditional actions performed on the same set of cards. To establish a loop, the looping player must be able to say with certainty exactly what each step of the loop will be, not just the outcome.

    1. 505.2.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Loops must be fully deterministic; they may not rely on probability, decision trees, or conditional actions. Example:

      1. 505.2.a.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        Legal Loop: With enough Energy available, playing Grim Apothecary to a battlefield then using its trigger to return itself to hand 100 times.

      2. 505.2.a.2. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        Illegal Loop: A card reads "Recycle 3 cards from your trash: Ready a unit." A player with enough Energy available wants to use this to recycle 2 copies of Stupefy from their trash and 1 copy of Downstage Dramatics with an additional copy of Dramatics in hand, planning to play the Downstage Dramatics from hand, and then play each card as they draw it until there are 3 cards in the trash for them to recycle.

        1. 505.2.a.2.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

          This is a non-deterministic loop because the order you play the cards is not guaranteed. If the loop only included copies of the same exact card draw spell, it would be deterministic.

    2. 505.2.b. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Players can manually execute non-deterministic loops, but must do so in a timely fashion. Failure to do so is Slow Play. See 703.2 in Tournament Rules 2026-10-09 (opens source rules in a new tab) for more information on Slow Play.

  2. 505.2. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

    Players performing a loop must have each iteration of the loop be identical with no conditional actions.

  3. 505.13. in Tournament Rules 2026-10-09 (opens in a new tab)Added

    Players cannot use loops to stall. When other actions are available, attempting to perform a loop that doesn’t change the game state is cheating. See 704.8 in Tournament Rules 2026-10-09 (opens source rules in a new tab) for more information about cheating.

506. in Tournament Rules 2026-10-09 (opens in a new tab)Triggered Abilities

  1. 506.3. in Tournament Rules 2026-10-09 (opens in a new tab)

    The accountable player must acknowledge their triggers by the time they would have an observable impact on the game. If they do not, they are forgotten.

      1. 506.3.e.10. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        A trigger would require a player to choose something, such as a unit or gear, even if there is only one legal choice. (Example: Abandoned Hall)

      2. 506.3.e.11. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        A trigger would cause a player to gain resources, such as XP or floating Power/Energy. (Example: Jhin, Murderous Artist)

      3. 506.3.e.12. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        A trigger would cause a card to change zones, such as a unit taking lethal damage. (Non-lethal damage is not an observable impact.)

508. in Tournament Rules 2026-10-09 (opens in a new tab)Layout

  1. 508.8. in Tournament Rules 2026-10-09 (opens in a new tab)Added

    Tokens must be represented by card objects that are able to represent ready state. They must be understandable and discernible by all players in the game where they are being used.

  2. 508.8. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

    Tokens must be represented by card objects that show all relevant information including ready state.

509. in Tournament Rules 2026-10-09 (opens in a new tab)Gameplay Decisions

  1. 509.4. in Tournament Rules 2026-10-09 (opens in a new tab)

    At high OPL, a player can reverse their most recent action and make a different decision for that action (including not taking it at all) if no new action has been taken by either player and the following is true:

    1. 509.4.d. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

      The player wants to undo a decision to exhaust or recycle runes.

      1. 509.4.d.1. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

        A player exhausts two Calm runes. Before taking a new game action, the player decides they do not want to exhaust them, and readies them.

  2. 509.5. in Tournament Rules 2026-10-09 (opens in a new tab)Added

    Players can always ready runes they just exhausted for Energy or unrecycle runes they just recycled for Power as long as no new action has been taken and focus has not been passed.

    1. 509.5.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      When changing decisions as described in 509.3 in Tournament Rules 2026-10-09 (opens source rules in a new tab). - 509.4., players can ready/unrecycle runes used for those decisions.

      1. 509.5.a.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added
        Example: A player exhausts two runes and plays Pouty Poro from hand to their base, then immediately decides they do not want to play it. They may return it to their hand and ready those two runes.
  3. 509.6. in Tournament Rules 2026-10-09 (opens in a new tab)Added

    At high OPL, flexibility on gameplay decisions is not intended as a tool to allow players to reverse decisions after an opponent is required to indicate information that reveals that decision to be a tactical error.

    1. 509.6.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added
      Example: Player A moves their 3 Might unit to a battlefield and passes focus. Player B indicates their 2 Might unit at that battlefield is now at 4 Might due to their legend, Wuju Bladesman. Player A can no longer change their decision to move to that battlefield and pass focus.
    2. 509.6.b. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Decisions made based on inaccurately represented public information may still be rewound at the discretion of the head judge. Inaccurately representing information to try to get a rewind is cheating.

600. in Tournament Rules 2026-10-09 (opens in a new tab)Competition Formats

700. in Tournament Rules 2026-10-09 (opens in a new tab)Enforcement and Penalties

701. in Tournament Rules 2026-10-09 (opens in a new tab)General

    1. 701.4.b. in Tournament Rules 2026-10-09 (opens in a new tab)

      Many cards recycle cards to the bottom of a deck. The judge should do what they can using information available from the game state and from the players to determine which portion of the deck is knowable by one or more players, and separate those before shuffling that deck.

      1. 701.4.b.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        If no randomized portion of the deck exists and it is possible, judges may complete remedies without shuffling.

      2. 701.4.b2. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        If judges can’t confidently determine the full randomized portion of a deck, they may shuffle as much of the deck as needed to perform a remedy.

    1. 701.5.b. in Tournament Rules 2026-10-09 (opens in a new tab)

      Some rewinds are simple; this means rewinding only the last action completed or one currently in progress.

      1. 701.5.b.3. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        When performing a simple rewind, if the action being rewound required the player to recycle/exhaust runes for payment, instruct that player to unrecycle/ready those runes.

702. in Tournament Rules 2026-10-09 (opens in a new tab)Game Play Errors

    1. 702.1.b. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Repeated Except for 702.17 in Tournament Rules 2026-10-09 (opens source rules in a new tab), repeated game play error [Warnings] can upgrade to [Game Loss].

      1. 702.1.b.1. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        Except for 702.17 in Tournament Rules 2026-07-16 (opens source rules in a new tab), ifIf a player commits the same exact category of game play error [Warning] 3 or more times in the same event, the penalty is upgraded to [Game Loss].

    2. 702.1.d. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Certain penalties, such as Forgetting to Draw Cards, that would usually be disadvantageous to the erroring player can upgrade in severity if they occur in a situation where the error is obviously advantageous for them.

      1. 702.1.d.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        Judges should only upgrade these penalties when the advantage is obvious. If it is ambiguous, judges should not upgrade.

    3. 702.1.e. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Certain penalties, such as Channeling Too Few Runes, refer to a “full round cycle”. A full round cycle completes when the player whose turn the error occurred on begins their next turn.

  1. 702.2. in Tournament Rules 2026-10-09 (opens in a new tab)

    Missed Trigger [No Penalty]: The accountable player for a triggered ability doesn’t demonstrate awareness of the trigger before the first time it would have an observable impact on the game.

    1. 702.2.b. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      After the initial point at which a triggered ability is missed, any further errors related to that trigger are considered a General Error instead. See 702.15 in Tournament Rules 2026-07-16 (opens source rules in a new tab)702.16 in Tournament Rules 2026-10-09 (opens source rules in a new tab) for more information about General Errors.

  2. 702.8. in Tournament Rules 2026-10-09 (opens in a new tab)

    Overpayment for Cost [No Penalty]: A player pays a cost overpaying its power or energy cost.

      1. 702.8.b.1. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        If a cost is overpaid and it is still the turn where the cost was paid, the overpaying player is considered to have the extra resources floating in their resource pool.

        If possible, perform a simple rewind to before the card or ability was put on the chain. If a simple rewind is not possible, instruct the players to continue playing.

  3. 702.9. in Tournament Rules 2026-10-09 (opens in a new tab)

    Mispayment for Cost [Warning]: A player pays a cost underpaying its requirements or using the incorrect requirements. See CR 201. Costs for more detail on costs.

      1. 702.9.b.3. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        If rewindingneither is not possible, instruct the players to continue playing.

  4. 702.13. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

    Facedown Card Error [Warning]: A player placesadds a card intoto a facedown zone or removes a card from a facedown zone in a manner other than how they are entitled to under the Core Rules.

    1. 702.13.b. in Tournament Rules 2026-10-09 (opens in a new tab)Added
      Example: Moving a hidden card from a battlefield to a hand or Main Deck illegally.
    2. 702.13.c. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Remedies:

      Remedies for illegally added cards:

      1. 702.13.c.2. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        If the error is caught after additional game actions have been taken but before any unknown cards have been added to the zone where the illegal card came from (such as a new card being drawn), return the illegal card to thatthe zone it came from and replace it with a random card from that zone that is legal for the facedown zone and resume play.

        1. 702.13.c.2.b. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

          If the error is caught after unknown cards have been added to the zone where the illegal card came from, this penalty upgrades to [Game Loss].

    3. 702.13.d. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Remedies for illegally removed cards:

      1. 702.13.d.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        If the error is caught during the turn it occurred, and the card is easily identifiable and recoverable, return the card to the zone it came from and resume play.

      2. 702.13.d.2.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        If the error is caught on a later turn or the card is not easily identifiable and recoverable, this penalty upgrades to[Game Loss].

  5. 702.17. in Tournament Rules 2026-10-09 (opens in a new tab)

    Failure to Maintain Game State [Warning]: A player does not call out another player’s failure to maintain the proper game state, including missed scoring from hold and conquer.

    1. 702.17.a. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Generally this error occurs when a player’s opponent commits a game play error (excluding missed beneficial triggers) and the player doesn’t call a judge immediately.

703. in Tournament Rules 2026-10-09 (opens in a new tab)Tournament Errors

  1. 703.4. in Tournament Rules 2026-10-09 (opens in a new tab)

    Deck Presentation Error [Warning]: A player’s deck’s contents are illegal during presentation to an opponent or during gameplay.

      1. 703.4.a.5. in Tournament Rules 2026-10-09 (opens in a new tab)

        A player has cards in their deck box with their deck that are not part of the registered contents of their decklist. Promotional cards given out as part of the event, tokens, and damaged cards replaced with official proxies are allowed to be stored this way and do not warrant this error.

        1. 703.4.a.5.a. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

          At Professional OPL, extra cards stored in the deck box this way upgrades to a [Game Loss].

    1. 703.4.b. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Remedies when a player forgets to select their Chosen Champion during setup:

      1. Open unnumbered entry in Tournament Rules 2026-10-09 (opens in a new tab)

        If the error is caught before the start of the first player’s turn, restore the deck to its correct state and instruct players to proceed.

        Added
      2. 703.4.b.1. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        At Casual OPL, if the error is caught after the start of the first player’s turn, instruct the erroring player to search the randomized portion of their main deck, their hand and sideboard for a legal chosen champion and place it in their chosen champion zone, then shuffle the randomized portion of their main deck. If the champion came from their hand, instruct them to draw a card.

        1. 703.4.b.1.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

          If none are found, instruct players to continue playing with the erroring player’s chosen champion zone empty.

      3. 703.4.b.2. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        At Competitive OPL, if the error is caught after the start of the first player’s turn, a judge searches the randomized portion of the erroring player’s main deck and hand for a copy of their registered game one chosen champion and move it to their chosen champion zone, then shuffle the randomized portion of their main deck. If the champion came from their hand, instruct them to draw a card.

        1. 703.4.b.2.a. in Tournament Rules 2026-10-09 (opens in a new tab)Added

          If none are found, instruct players to proceed with the erroring player’s chosen champion zone empty.

      4. Open unnumbered entry in Tournament Rules 2026-10-09 (opens in a new tab)

        At Professional OPL, if the error is caught after the start of the first player’s turn, instruct players to proceed with the erroring player’s chosen champion zone empty.

        Added
      5. 703.4.b.3. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        Purposely leaving your Chosen Champion zone empty during setup to gain an advantage is cheating. See 704.8 in Tournament Rules 2026-10-09 (opens source rules in a new tab) for more information about cheating.

      1. 703.4.c.1. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        If the error is caught by any player before opening hands have been drawn, restore the deck to its correct state if possible and instruct players to proceed.

      2. 703.4.c.3. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        If the error is caught by a playeranyone other than the erroring player after opening hands have been drawn, the penalty is upgraded to [Game Loss].

        1. 703.4.b.3.a. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

          At casual or competitive OPL, if the error is a player forgetting to move their Chosen Champion from their Main Deck to the chosen champion zone at setup, the judge may downgrade the penalty to a [Warning] and restore the gamestate if possible, regardless of who caught the error or at which stage of the game it occurred.

        2. 703.4.b.3.b. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

          Players may request a judge check an opponent’s deck for legality. (Example: A player believes an opponent has a sideboard card in the first game.)

      3. 703.4.c.4. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

        If In either case, if restoring the deck to its correct state is not possible, the penalty is upgraded to [Game Loss].

        1. 703.4.b.4.a. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

          When applying a remedy for a missing Chosen Champion is applicable, if it occurs at any point after opening hands have been drawn and no copies of the Chosen Champion are available in the Main Deck to move to the Chosen Champion zone to restore the gamestate, the penalty may be downgraded to a [Warning] and gameplay can continue without the erroring player having a champion in the Chosen Champion zone.

        2. 703.4.c.4.a. in Tournament Rules 2026-10-09 (opens in a new tab)Changed
          Example: A player has two total copies of Traveling Merchant on their registered decklist, one in their Main Deck and one in their Sideboard. During game one of a match a player draws and plays one Traveling Merchant. On a later turn, they draw the second copy and realize they forgot to de-sideboard. At this point, since both Traveling Merchants have been drawn, restoring the deck is not possible as there is no easy 1 to 1 swap that can be made to restore the correct deck state.
      4. 703.4.b.5. in Tournament Rules 2026-07-16 (opens in a new tab)Removed

        If the cards required to correct the deck cannot be acquired in a timely manner, the head judge can issue a proxy.

      5. 703.4.c.5. in Tournament Rules 2026-10-09 (opens in a new tab)Added

        At Professional OPL, extra cards in a player’s deck box as described in 703.4.a.5 in Tournament Rules 2026-10-09 (opens source rules in a new tab). upgrades this penalty to [Game Loss].

    2. 703.4.d. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      For all deck presentation errors, if the cards required to correct the deck cannot be acquired in a timely manner, the head judge can issue a proxy.

    3. 703.4.e. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      During matches, players may request a judge check an opponent’s deck for legality. (Example: A player believes an opponent has a sideboard card in the first game.)

  2. 703.9. in Tournament Rules 2026-10-09 (opens in a new tab)

    Outside Assistance: A player receives advice or strategic assistance from an individual outside of the match.

    1. 703.9.g. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Violating electronic devices policies will result in an outside assistance [Warning].

  3. 703.10. in Tournament Rules 2026-10-09 (opens in a new tab)

    Improperly Determining a Winner [Match Loss]: Games and matches of Riftbound must be decided by playing Riftbound appropriate to the tournament format.

    1. 703.10.b. in Tournament Rules 2026-10-09 (opens in a new tab)Changed

      Playing other formats of Riftbound other than the one designated for the tournament with the appropriate registered decklist may not be used to determine a winner.

    2. 703.10.d. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      A Professional OPL, the penalty is upgraded to [Disqualification]. This should be clearly communicated to all players at the start of a Professional OPL event.

    3. 703.10.e. in Tournament Rules 2026-10-09 (opens in a new tab)Added

      Knowingly attempting to improperly determine a winner or attempting to goad an opponent into doing so is cheating. See 704.8 in Tournament Rules 2026-10-09 (opens source rules in a new tab) for more information about cheating.

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