Riftbound FAQ

Emperor's Dais

Up-to-date: This page has been reviewed against the current core rules document (version 1.3).

How does Emperor's Dais's ability work?

Rules citation needed

The following is partially based on Riot confirming intent. The core rules do not explicitly define how "pay" instructions in resolution text behave, and an official update will be needed.

Emperor's Dais's ability — "When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token here." — breaks into three distinct parts.

"When you conquer here" is the trigger condition. It fires when you establish control over Emperor's Dais at the end of a showdown.

"you may" appears as the first part of the effect, so you decide whether to place the triggered ability on the chain at all when the condition is met.[383.3.a] If you decline, nothing happens.

"pay 1 and return a unit you control here to its owner's hand. If you do, …" is resolution-time effect text. "Pay 1" is not a cost within instructions — those are identified by the "[do X] to [do Y]" template — so the ability has no cost at finalization.[742.1] However, "return a unit you control here" requires you to choose a target unit during finalization.[402.1] This choice is mandatory — if a legal target exists, you must choose one and cannot decline this step.[402.3.b]

When the ability resolves, both instructions execute in sequence. First, "pay 1." What happens depends on the state of your rune pool:

  • If you have 1 or more Energy floating, it is consumed automatically. You cannot prevent or decline this.
  • If you have no floating Energy, you may activate Add reactions (exhaust runes or use other Add abilities) to generate it at this moment.[429.3][429.3.a] However, the game cannot compel you to do so. You may choose not to activate any Add abilities and leave the payment unpaid.

Second, "return a unit you control here to its owner's hand" — the targeted unit is returned regardless of whether the Energy was paid.[055] If the unit has left the battlefield before the ability resolves, it is not returned.[405.1]

The "If you do" conditional — play a 2 Might Sand Soldier unit token here — only applies if both the Energy was paid and the unit was successfully returned. If either fails, no Sand Soldier is played.

Example

You conquer Emperor's Dais and place the ability on the chain, targeting a friendly Bewitching Spirit. At resolution, you have no floating Energy and choose not to activate any Add abilities. Bewitching Spirit is still returned to hand — no Energy was paid, so no Sand Soldier is created, but the bounce happens regardless. Declining the Energy payment is a valid strategic choice to bounce a unit for free.

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Written by Christian I. (Near).

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