Ruined Rex
Unofficial Riftbound rulings for Ruined Rex, with rules explanations, examples, and Core Rules citations.
Does Ruined Rex's Deathknell deal damage before or after units are healed at the end of combat?
Ruined Rex's Deathknell deals damage after the surviving units are healed. The combat cleanup adds the ability as a pending item. That cleanup heals all surviving units before the pending ability can begin finalization.
If a legal enemy unit is available, the trigger's controller must choose one as its target during finalization. Once no pending items remain, the controller of the next item receives priority before the trigger resolves. It deals 4 damage to the chosen enemy unit.
Can Ruined Rex's Deathknell target the Mech tokens created by Ferrous Forerunner's Deathknell, if both die at the same time?
No. The trigger's controller chooses its target before Ferrous Forerunner creates its Mech tokens.
When both units die in the same cleanup, their Deathknell abilities become pending items. Each pending item finalizes or leaves the chain before priority is awarded.
The trigger's controller chooses its target during ability finalization. Ferrous Forerunner creates its Mechs only when its ability later resolves. Regardless of finalization order, those Mechs do not exist when the trigger's controller chooses its target. That choice cannot change when Ferrous Forerunner's ability later resolves.
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Written by Christian “Near” Ivicevic.
Last updated on .