Riftbound FAQ

Costs and Payments

Commonly asked questions about costs and payments in Riftbound

Up-to-date: This page has been reviewed against the current core rules document (version 1.4).

Are paid costs refunded if a card or ability is countered?

No. Countering does not refund any costs paid to play a card, activate an ability, or trigger an ability, including additional costs.[425.1.c][425.1.c.1]

A countered card or ability does nothing and is cleared from the chain,[425.1.a] but anything already spent, discarded, killed, or otherwise paid as a cost remains paid.

What are optional additional costs?

Optional additional costs are additional costs a player may choose to pay.[356.2.b.1]

Their rules text uses both "may" and the exact phrase "as an additional cost." Accelerate and Repeat are keyworded optional additional costs.[805.1.a][820.1.d]

The player chooses whether to pay an optional additional cost while making relevant choices. If chosen, it is included while determining the card's total cost before applicable discounts are applied.[355.1.a][356.2][356.4]

What costs still apply when I play a card ignoring its cost?

Additional costs and cost increases still apply. Playing a card "ignoring its cost" sets only its base energy and power costs to zero.[356.1.b.1] Additional costs and cost increases are applied afterward and can raise its total cost above zero.[356.1.b.3]

Mandatory additional costs must still be paid, while optional additional costs may still be chosen and paid.[356.2.a.1][356.2.b.1] By contrast, "ignoring any and all costs" sets the card's total cost to zero, including non-standard costs.[356.5.a]

Can players react while costs are being paid?

Not through a normal reaction window. Costs are paid while the card or ability is being finalized, and finalization does not pass priority.[357][404][337.1.a]

When resources are required, the player paying them may activate eligible Add abilities with Reaction during that payment.[429.3][444.2.c] This is a special permission for resource payment, not a normal reaction window: those abilities finalize and resolve immediately without passing priority.[429.2][429.2.a]

Any normal opportunity to react comes only after finalization, when the costs have already been paid.

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Written by Christian I. (Near).

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