Riftbound FAQ
General Rules

Movement

Unofficial Riftbound rules answers about movement, with examples and Core Rules citations.

Up-to-date: This page has been reviewed against the current core rules document (version 1.4).

Does a unit move when it enters the board?

No. Moving means changing a permanent's position from one space on the board to another. A card entering the board from another game zone is a zone change, not a move.

Playing or creating a unit at a battlefield therefore does not fulfill an ability that triggers when the unit moves there. Replacing where a unit enters the board also does not turn that entry into a move.

Can I choose a unit's current location as its move destination?

No. A destination you choose must differ from the unit's current location, but if the card specifies the destination, you make no destination choice and the unit can still be a legal target while already there. If the unit is already at that specified destination when the instruction , it cannot move because it would not change board spaces.

Does a later linked instruction still execute if a move is prevented or cannot happen?

If the move is prevented or cannot happen for a reason other than an illegal or unavailable target, yes, unless the linked instruction specifically requires the move to have occurred. The Vendetta FAQ classifies the failed move as negated rather than ignored, so it does not cause other linked instructions to be ignored.

Rules citation needed

Core Rules 1.4 still describes a move prevented by a location restriction as ignored. It would therefore also ignore a later linked instruction under the current Core Rules wording. The Vendetta FAQ takes precedence on this point until a later Core Rules Document says otherwise.

How was this page?

Written by Christian “Near” Ivicevic.

Last updated on .

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