Riftbound FAQ
Mechanics

Equipment

Unofficial answers about the Equipment mechanic in Riftbound, with examples and Core Rules citations.

Up-to-date: This page has been reviewed against the current core rules document (version 1.5).

What happens to attached equipment when a unit dies?

When a unit dies, its equipment detaches at the unit's last location. During the next , equipment at a battlefield or another player's base is recalled unless it has Deploy. Equipment at its controller's base remains there.

What happens to attached equipment when I take control of an enemy unit?

The equipment stays attached and keeps its existing controller; you take control only of the unit.

The equipment's controller can still choose it with Weaponmaster while it is attached to the unit you now control. If its Equip cost can be paid and it can legally be detached and attached, it detaches and attaches to the newly played unit.

Does Weaponmaster use Piltovan Forge's discount?

No. doesn't reduce the Equip cost paid during a Weaponmaster trigger, and that trigger doesn't consume the discount. Weaponmaster determines the chosen equipment's Equip cost as though that Equip ability were being activated, but the ability is not actually activated or played. If the discount was otherwise unused and you continue to control Piltovan Forge, it remains available for the first friendly gear activated ability you play later that turn.

Do Equip, Quick-Draw, or Weaponmaster count as choosing a unit?

Equip and Quick-Draw count as you choosing a unit because they target that unit; Weaponmaster has you choose equipment, not the unit with Weaponmaster.

  • Equip: You choose a unit you control as the ability's target.
  • Quick-Draw: Attaching does not inherently target, but the Quick-Draw ability mentions the unit it will attach to and therefore targets that unit.
  • Weaponmaster: You choose equipment, not the unit with Weaponmaster.

Can opponents react to Equip, Quick-Draw, or Weaponmaster abilities?

Opponents can react before Equip, Quick-Draw, or Weaponmaster attaches equipment, but they cannot react before the Quick-Draw gear itself enters the board.

Equip is an activated ability that uses the . Other players have an opportunity to play Reactions before it .

The Quick-Draw gear resolves immediately when and enters the board before its triggered ability is put on the chain. Other players can react before that ability resolves and attaches the gear.

Weaponmaster is also a play effect put on the chain after its unit enters. Other players can react before it resolves and attaches the chosen equipment.

How was this page?

Written by Christian “Near” Ivicevic.

Last updated on .

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