Repeat
Unofficial answers about the Repeat mechanic in Riftbound, with examples and Core Rules citations.
When do I decide whether to pay for Repeat?
Decide whether to pay Repeat as you play the spell or ability, before opponents can respond.
While making the relevant choices, choose whether to pay the Repeat cost.
If you choose to pay it, include Repeat as an optional additional cost when determining the total cost.
Pay the total cost and finish finalization. Finalization does not pass priority, so opponents cannot respond during these steps.
Once a Repeat spell or ability is finalized and no pending items remain, the normal response window opens. The Repeat decision is already locked in.
Example
When playing Blood Rush, choose whether to pay its Repeat 1. If you pay, separately choose a target for each execution; both choices are locked in before you pay the spell's cost. Include the extra 1 in the total cost and pay it before finalizing the spell. Only then can an opponent respond.
What does Repeat repeat?
Repeat executes a spell or ability's instructions an additional time during the same resolution; it does not create another copy or chain item. Instructions handled outside resolution are not repeated. The spell or ability is played only once, so you determine and pay its play costs, including the Repeat cost, only once.
You choose targets and modes and make other choices separately for each execution. You may make different choices for the original and additional executions.
What happens if a spell with Repeat is countered?
Neither the initial nor any additional execution occurs, and the paid Repeat cost is not refunded.
Repeat does not create a second instance of the spell on the chain. Instead, it modifies how the spell resolves by executing its instructions an additional time.
When a spell is countered, it does nothing and is cleared from the chain, so none of its executions happen. Countering does not refund additional costs paid to play the spell.
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Written by Christian “Near” Ivicevic.
Last updated on .